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Added logging and inventory rollback support for throwing snowballs and lingering potions
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@ -660,7 +660,7 @@ public final class PlayerInteractListener extends Queue implements Listener {
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}
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if (event.useItemInHand() != Event.Result.DENY) {
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List<Material> entityBlockTypes = Arrays.asList(Material.ARMOR_STAND, Material.END_CRYSTAL, Material.BOW, Material.CROSSBOW, Material.TRIDENT, Material.EXPERIENCE_BOTTLE, Material.SPLASH_POTION, Material.ENDER_PEARL, Material.FIREWORK_ROCKET, Material.EGG);
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List<Material> entityBlockTypes = Arrays.asList(Material.ARMOR_STAND, Material.END_CRYSTAL, Material.BOW, Material.CROSSBOW, Material.TRIDENT, Material.EXPERIENCE_BOTTLE, Material.SPLASH_POTION, Material.LINGERING_POTION, Material.ENDER_PEARL, Material.FIREWORK_ROCKET, Material.EGG, Material.SNOWBALL);
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ItemStack handItem = null;
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ItemStack mainHand = player.getInventory().getItemInMainHand();
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ItemStack offHand = player.getInventory().getItemInOffHand();
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@ -72,8 +72,9 @@ public class ProjectileLaunchListener extends Queue implements Listener {
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UUID uuid = pair.getKey();
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Object[] data = pair.getValue();
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ItemStack itemStack = (ItemStack) data[2];
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Material entityMaterial = Util.getEntityMaterial(event.getEntityType());
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boolean isBow = BOWS.contains(itemStack.getType());
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if ((data[0].equals(key) || data[1].equals(key)) && (Util.getEntityMaterial(event.getEntityType()) == itemStack.getType() || isBow)) {
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if ((data[0].equals(key) || data[1].equals(key)) && (entityMaterial == itemStack.getType() || (itemStack.getType() == Material.LINGERING_POTION && entityMaterial == Material.SPLASH_POTION) || isBow)) {
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Player player = Bukkit.getServer().getPlayer(uuid);
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boolean thrownItem = (itemStack.getType() != Material.FIREWORK_ROCKET && !isBow);
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@ -813,6 +813,8 @@ public class Util extends Queue {
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return Material.FIREWORK_ROCKET;
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case EGG:
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return Material.EGG;
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case SNOWBALL:
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return Material.SNOWBALL;
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default:
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return BukkitAdapter.ADAPTER.getFrameType(type);
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}
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