Added logging and inventory rollback support for throwing snowballs and lingering potions

This commit is contained in:
Intelli 2022-02-25 19:23:53 -07:00
parent f5d13f8818
commit 42c6deff8a
3 changed files with 5 additions and 2 deletions

View File

@ -660,7 +660,7 @@ public final class PlayerInteractListener extends Queue implements Listener {
}
if (event.useItemInHand() != Event.Result.DENY) {
List<Material> entityBlockTypes = Arrays.asList(Material.ARMOR_STAND, Material.END_CRYSTAL, Material.BOW, Material.CROSSBOW, Material.TRIDENT, Material.EXPERIENCE_BOTTLE, Material.SPLASH_POTION, Material.ENDER_PEARL, Material.FIREWORK_ROCKET, Material.EGG);
List<Material> entityBlockTypes = Arrays.asList(Material.ARMOR_STAND, Material.END_CRYSTAL, Material.BOW, Material.CROSSBOW, Material.TRIDENT, Material.EXPERIENCE_BOTTLE, Material.SPLASH_POTION, Material.LINGERING_POTION, Material.ENDER_PEARL, Material.FIREWORK_ROCKET, Material.EGG, Material.SNOWBALL);
ItemStack handItem = null;
ItemStack mainHand = player.getInventory().getItemInMainHand();
ItemStack offHand = player.getInventory().getItemInOffHand();

View File

@ -72,8 +72,9 @@ public class ProjectileLaunchListener extends Queue implements Listener {
UUID uuid = pair.getKey();
Object[] data = pair.getValue();
ItemStack itemStack = (ItemStack) data[2];
Material entityMaterial = Util.getEntityMaterial(event.getEntityType());
boolean isBow = BOWS.contains(itemStack.getType());
if ((data[0].equals(key) || data[1].equals(key)) && (Util.getEntityMaterial(event.getEntityType()) == itemStack.getType() || isBow)) {
if ((data[0].equals(key) || data[1].equals(key)) && (entityMaterial == itemStack.getType() || (itemStack.getType() == Material.LINGERING_POTION && entityMaterial == Material.SPLASH_POTION) || isBow)) {
Player player = Bukkit.getServer().getPlayer(uuid);
boolean thrownItem = (itemStack.getType() != Material.FIREWORK_ROCKET && !isBow);

View File

@ -813,6 +813,8 @@ public class Util extends Queue {
return Material.FIREWORK_ROCKET;
case EGG:
return Material.EGG;
case SNOWBALL:
return Material.SNOWBALL;
default:
return BukkitAdapter.ADAPTER.getFrameType(type);
}