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Update Simplified Chinese Translation (#49)
* Update Simplified Chinese Translation Changes: - Replace all "." char to "。" - Modify some strings to conform to Chinese usage habits * Add spaces and units where necessary * Replace all "您" chat to "你" * Change "PREVIEW_CONTAINER" translation
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@ -21,9 +21,9 @@ DATABASE_LOCKED_3: "禁用数据库锁定,请在配置文件中设置 \"databa
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DATABASE_LOCKED_4: "禁用数据库锁定可能会导致数据损坏。"
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DATABASE_UNREACHABLE: "数据库无法访问。正在丢弃数据并关闭。"
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DEVELOPMENT_BRANCH: "检测到正在使用开发分支的版本,跳过使用补丁脚本。"
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DIRT_BLOCK: "已在你下方放置了一个泥土。"
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DISABLE_SUCCESS: "成功!已禁用 {0}"
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ENABLE_FAILED: "{0} 无法启动。"
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DIRT_BLOCK: "已在你的下方放置了一个泥土。"
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DISABLE_SUCCESS: "禁用 {0} 成功!"
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ENABLE_FAILED: "无法启用 {0}!"
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ENABLE_SUCCESS: "{0} 已成功启用!"
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ENJOY_COREPROTECT: "对 {0} 感到满意吗?请加入我们的 Discord 频道!"
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FINISHING_CONVERSION: "正在完成数据转换,请稍等..."
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@ -39,13 +39,13 @@ HELP_EXCLUDE_2: "例子: [e:stone], [e:Notch], [e:stone,Notch]"
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HELP_HEADER: "{0} 帮助"
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HELP_INCLUDE_1: "包括方块/实体。"
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HELP_INCLUDE_2: "例子: [i:stone], [i:zombie], [i:stone,wood,bedrock]"
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HELP_INSPECT_1: "启用检查器后,你可以:"
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HELP_INSPECT_2: "左键单击以查看谁放置了方块。"
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HELP_INSPECT_3: "右键单击以查看哪个相邻方块被破坏。"
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HELP_INSPECT_1: "启用检查器后,你可以: "
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HELP_INSPECT_2: "左键单击以查看方块放置记录。"
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HELP_INSPECT_3: "右键单击以查看相邻方块破坏记录。"
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HELP_INSPECT_4: "放置一个方块以查看放置位置的破坏记录。"
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HELP_INSPECT_5: "在液体中放置一个方块以查看谁放置的液体。"
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HELP_INSPECT_6: "右键单击门、箱子、等以查看交互情况。"
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HELP_INSPECT_7: "提示: 您可以使用 \"/co i\" 进行快速查询。"
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HELP_INSPECT_5: "在液体中放置一个方块以查看液体变更记录。"
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HELP_INSPECT_6: "右键单击门、箱子等以查看交互记录。"
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HELP_INSPECT_7: "提示: 你可以使用 \"/co i\" 进行快速查询。"
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HELP_INSPECT_COMMAND: "开启或关闭方块检查状态。"
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HELP_LIST: "显示所有命令的列表。"
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HELP_LOOKUP_1: "命令快捷方式。"
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@ -53,13 +53,13 @@ HELP_LOOKUP_2: "在查询记录后使用以查看日志"
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HELP_LOOKUP_COMMAND: "高级方块数据查询。"
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HELP_NO_INFO: "命令的信息 \"{0}\" 未找到。"
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HELP_PARAMETER: "请参阅 \"{0}\" 了解详细的参数信息。"
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HELP_PARAMS_1: "执行{查找|回滚|恢复}操作."
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HELP_PARAMS_2: "指定{查找|回滚|恢复}的玩家."
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HELP_PARAMS_3: "指定{查找|回滚|恢复}的时间."
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HELP_PARAMS_1: "执行{查找|回滚|恢复}操作。"
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HELP_PARAMS_2: "指定{查找|回滚|恢复}的玩家。"
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HELP_PARAMS_3: "指定{查找|回滚|恢复}的时间。"
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HELP_PARAMS_4: "限制{查找|回滚|恢复}的作用范围。"
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HELP_PARAMS_5: "限制{查找|回滚|恢复}的动作。"
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HELP_PARAMS_6: "包括方块/实体{查找|回滚|恢复}."
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HELP_PARAMS_7: "排除方块/玩家{查找|回滚|恢复}."
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HELP_PARAMS_6: "{查找|回滚|恢复}时包括方块/实体。"
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HELP_PARAMS_7: "{查找|回滚|恢复}时排除方块/玩家。"
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HELP_PURGE_1: "删除指定时间的数据。"
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HELP_PURGE_2: "例如,\"{0}\" 将删除超过一个月的所有数据,只保留最近30天的数据。"
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HELP_PURGE_COMMAND: "删除旧的方块数据。"
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@ -76,22 +76,22 @@ HELP_TIME_2: "例子: [t:2w,5d,7h,2m,10s], [t:5d2h], [t:2.50h]"
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HELP_USER_1: "指定玩家。"
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HELP_USER_2: "例子: [u:Notch], [u:Notch,#enderman]"
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INCOMPATIBLE_ACTION: "\"{0}\" 不能与那个动作一起使用。"
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INSPECTOR_ERROR: "检查器已经{启用|禁用}了."
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INSPECTOR_TOGGLED: "检查器已{启用|禁用}."
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INSPECTOR_ERROR: "检查器已经{启用|禁用}了。"
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INSPECTOR_TOGGLED: "检查器已{启用|禁用}。"
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INTEGRATION_ERROR: "无法{初始化|禁用}与插件 {0} 的交互。"
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INTEGRATION_SUCCESS: "与 {0} 的交互已成功 {初始化|禁用}."
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INTEGRATION_SUCCESS: "与 {0} 的交互已成功{初始化|禁用}。"
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INTEGRATION_VERSION: "发现 {0} 的版本不兼容。"
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INTERACTIONS_HEADER: "玩家交互"
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INVALID_ACTION: "这不是有效的动作。"
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INVALID_BRANCH_1: "插件版本无效(未设置分支)。"
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INVALID_BRANCH_2: "要继续,请将项目分支设置为\"开发\"。"
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INVALID_BRANCH_2: "要继续,请将项目分支设置为 \"开发\"。"
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INVALID_BRANCH_3: "运行开发版本的插件可能会导致数据损坏。"
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INVALID_CONTAINER: "请检查有效的容器。"
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INVALID_DONATION_KEY: "无效的捐赠密钥。"
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INVALID_INCLUDE: "\"{0}\" 是无效的方块/实体名称。"
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INVALID_INCLUDE_COMBO: "那是无效的方块/实体组合。"
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INVALID_RADIUS: "请输入有效的半径。"
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INVALID_SELECTION: "{0} 的选择未找到。"
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INVALID_SELECTION: "没有找到 {0} 的选择。"
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INVALID_USERNAME: "玩家名 \"{0}\" 不存在或已离线。"
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INVALID_WORLD: "请指定一个有效的世界。"
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LATEST_VERSION: "最新版本: {0}"
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@ -102,8 +102,8 @@ LINK_WIKI_BLOCK: "方块名称: {0}"
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LINK_WIKI_ENTITY: "实体名称: {0}"
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LOGGING_ITEMS: "{0} 物品等待记录,请稍等..."
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LOGGING_TIME_LIMIT: "已达到数据记录时间限制。正在丢弃剩余的数据并关闭。"
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LOOKUP_BLOCK: "{0} {放置|破坏} {1}."
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LOOKUP_CONTAINER: "{0} {放入|取出} {1} {2}."
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LOOKUP_BLOCK: "{0} {放置|破坏} {1}。"
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LOOKUP_CONTAINER: "{0} {放入|取出} {1} {2}。"
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LOOKUP_HEADER: "{0} 查询结果"
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LOOKUP_INTERACTION: "{0} {点击|击杀} {1}."
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LOOKUP_ITEM: "{0} {拾起|丢弃} {1} {2}."
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@ -123,52 +123,52 @@ MISSING_PARAMETERS: "请使用 \"{0}\"。"
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MISSING_ROLLBACK_RADIUS: "你没有指定{回滚|恢复}半径。"
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MISSING_ROLLBACK_USER: "你没有指定{回滚|恢复}的玩家操作。"
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MYSQL_UNAVAILABLE: "无法连接到 MySQL 服务器。"
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NO_DATA: "在 {0} 中没有找到数据"
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NO_DATA: "没有在 {0} 中找到数据"
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NO_DATA_LOCATION: "此位置找不到任何{数据|存取|交互|消息}的记录。"
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NO_PERMISSION: "你没有权限执行此操作。"
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NO_RESULTS: "未找到结果。"
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NO_RESULTS_PAGE: "没有在指定页面找到{结果|数据}。"
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NO_ROLLBACK: "{等待的|上一个}回滚/恢复没有被找到。"
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PATCH_INTERRUPTED: "升级中断,将在服务器重新启动时重试。"
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PATCH_OUTDATED_1: "无法升级早于 {0} 的数据库."
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PATCH_OUTDATED_2: "请升级到受支持的 CoreProtect 版本."
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NO_ROLLBACK: "没有找到{等待的|上一个}回滚/恢复。"
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PATCH_INTERRUPTED: "升级已中断,将在服务器重新启动时重试。"
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PATCH_OUTDATED_1: "无法升级早于 {0} 的数据库。"
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PATCH_OUTDATED_2: "请升级到受支持的 CoreProtect 版本。"
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PATCH_PROCESSING: "正在处理新数据,请稍等..."
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PATCH_SKIP_UPDATE: "在 {0} 跳过{表|索引}的{更新|创建|删除}."
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PATCH_SKIP_UPDATE: "在 {0} 跳过{表|索引}的{更新|创建|删除}。"
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PATCH_STARTED: "正在准备更新到版本 {0},请稍等..."
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PATCH_SUCCESS: "成功升级到版本 {0}."
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PATCH_SUCCESS: "成功升级到版本 {0}。"
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PATCH_UPGRADING: "正在进行数据库升级,请稍等..."
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PLEASE_SELECT: "请选择: \"{0}\"或\"{1}\"。"
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PREVIEW_CANCELLED: "预览已取消。"
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PREVIEW_CANCELLING: "正在取消预览..."
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PREVIEW_CONTAINER: "您无法在预览容器中存取。"
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PREVIEW_IN_GAME: "您只能在游戏中预览回滚操作。"
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PREVIEW_CONTAINER: "你无法预览容器的存入取出操作。"
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PREVIEW_IN_GAME: "你只能在游戏中预览回滚操作。"
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PURGE_ABORTED: "清除失败,数据库可能已损坏。"
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PURGE_ERROR: "无法处理 {0} 数据!"
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PURGE_FAILED: "数据清除失败,请稍后再试。"
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PURGE_IN_PROGRESS: "正在清除数据,请稍后再试。"
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PURGE_MINIMUM_TIME: "您只能清除早于{0}{天|小时}的数据."
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PURGE_MINIMUM_TIME: "你只能清除早于 {0} {天|小时}的数据."
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PURGE_NOTICE_1: "请注意,这可能需要一些时间。"
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PURGE_NOTICE_2: "完成前不要重新启动服务器。"
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PURGE_OPTIMIZING: "正在优化数据库,请稍等..."
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PURGE_PROCESSING: "正在处理表 {0} 中的数据..."
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PURGE_REPAIRING: "正在尝试修复,这可能需要一定的时间..."
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PURGE_ROWS: "已删除 {0}{行|行} 数据。"
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PURGE_ROWS: "已删除 {0} {行|行}数据。"
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PURGE_STARTED: "数据清除开始于\"{0}\"。"
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PURGE_SUCCESS: "数据清除成功。"
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RELOAD_STARTED: "正在重新加载配置文件 - 请稍候。"
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RELOAD_SUCCESS: "配置文件已重新加载成功。"
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ROLLBACK_ABORTED: "回滚或恢复已中止。"
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ROLLBACK_CHUNKS_FOUND: "找到 {0} {区块|区块}需要更改。"
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ROLLBACK_CHUNKS_MODIFIED: "已修改 {0}/{1} {区块|区块}."
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ROLLBACK_CHUNKS_FOUND: "找到 {0} 个{区块|区块}需要更改。"
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ROLLBACK_CHUNKS_MODIFIED: "已修改 {0}/{1} 个{区块|区块}."
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ROLLBACK_COMPLETED: "{回滚|恢复|预览}已对以下对象完成: {0}。"
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ROLLBACK_EXCLUDED_USERS: "已排除{玩家|玩家}: \"{0}\"。"
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ROLLBACK_INCLUDE: "{包括|不包括}{方块|实体|目标}{类型|类型}: \"{0}\"。"
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ROLLBACK_IN_PROGRESS: "一个回滚/恢复操作已在进行。"
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ROLLBACK_LENGTH: "花费时间: {0}{秒|秒}."
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ROLLBACK_MODIFIED: "{已修改|正在修改}{0}."
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ROLLBACK_RADIUS: "半径: {0}{方块|方块}."
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ROLLBACK_RADIUS: "半径: {0}个{方块|方块}."
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ROLLBACK_SELECTION: "半径设置为\"{0}\"。"
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ROLLBACK_STARTED: "{回滚|恢复|预览}开始于\"{0}\"。"
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ROLLBACK_STARTED: "{回滚|恢复|预览}于 \"{0}\" 开始。"
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ROLLBACK_TIME: "时间范围: {0}."
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ROLLBACK_WORLD_ACTION: "限制{世界|动作}为 \"{0}\"。"
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SIGN_HEADER: "签名消息"
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