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Fixed rollbacks not checking world when teleporting players. (Fixes #453)
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@ -1258,10 +1258,11 @@ public class Rollback extends Queue {
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if (preview == 0) {
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if (preview == 0) {
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for (Player player : Bukkit.getOnlinePlayers()) {
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for (Player player : Bukkit.getOnlinePlayers()) {
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Location playerLocation = player.getLocation();
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Location playerLocation = player.getLocation();
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String playerWorld = playerLocation.getWorld().getName();
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int chunkX = playerLocation.getBlockX() >> 4;
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int chunkX = playerLocation.getBlockX() >> 4;
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int chunkZ = playerLocation.getBlockZ() >> 4;
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int chunkZ = playerLocation.getBlockZ() >> 4;
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if (chunkX == finalChunkX && chunkZ == finalChunkZ) {
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if (bukkitRollbackWorld.getName().equals(playerWorld) && chunkX == finalChunkX && chunkZ == finalChunkZ) {
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Teleport.performSafeTeleport(player, playerLocation, false);
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Teleport.performSafeTeleport(player, playerLocation, false);
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}
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}
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}
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}
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