CoreProtect/src/main/java/net/coreprotect/bukkit/Bukkit_v1_16.java

119 lines
11 KiB
Java

package net.coreprotect.bukkit;
import java.util.Arrays;
import java.util.HashSet;
import java.util.List;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.block.data.BlockData;
import org.bukkit.block.data.Directional;
import org.bukkit.block.data.FaceAttachable;
import org.bukkit.block.data.type.Wall;
import org.bukkit.entity.Entity;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Piglin;
import org.bukkit.entity.Zoglin;
import net.coreprotect.model.BlockGroup;
public class Bukkit_v1_16 extends BukkitAdapter implements BukkitInterface {
public Bukkit_v1_16() {
BlockGroup.TRACK_TOP = new HashSet<>(Arrays.asList(Material.TORCH, Material.REDSTONE_TORCH, Material.BAMBOO, Material.BAMBOO_SAPLING, Material.CORNFLOWER, Material.LILY_OF_THE_VALLEY, Material.WITHER_ROSE, Material.SWEET_BERRY_BUSH, Material.SCAFFOLDING, Material.OAK_SAPLING, Material.SPRUCE_SAPLING, Material.BIRCH_SAPLING, Material.JUNGLE_SAPLING, Material.ACACIA_SAPLING, Material.DARK_OAK_SAPLING, Material.POWERED_RAIL, Material.DETECTOR_RAIL, Material.FERN, Material.DEAD_BUSH, Material.DANDELION, Material.POPPY, Material.BLUE_ORCHID, Material.ALLIUM, Material.AZURE_BLUET, Material.RED_TULIP, Material.ORANGE_TULIP, Material.WHITE_TULIP, Material.PINK_TULIP, Material.OXEYE_DAISY, Material.BROWN_MUSHROOM, Material.RED_MUSHROOM, Material.REDSTONE_WIRE, Material.WHEAT, Material.ACACIA_SIGN, Material.BIRCH_SIGN, Material.DARK_OAK_SIGN, Material.JUNGLE_SIGN, Material.OAK_SIGN, Material.SPRUCE_SIGN, Material.WHITE_BANNER, Material.ORANGE_BANNER, Material.MAGENTA_BANNER, Material.LIGHT_BLUE_BANNER, Material.YELLOW_BANNER, Material.LIME_BANNER, Material.PINK_BANNER, Material.GRAY_BANNER, Material.LIGHT_GRAY_BANNER, Material.CYAN_BANNER, Material.PURPLE_BANNER, Material.BLUE_BANNER, Material.BROWN_BANNER, Material.GREEN_BANNER, Material.RED_BANNER, Material.BLACK_BANNER, Material.RAIL, Material.IRON_DOOR, Material.SNOW, Material.CACTUS, Material.SUGAR_CANE, Material.REPEATER, Material.PUMPKIN_STEM, Material.MELON_STEM, Material.CARROT, Material.POTATO, Material.COMPARATOR, Material.ACTIVATOR_RAIL, Material.SUNFLOWER, Material.LILAC, Material.TALL_GRASS, Material.LARGE_FERN, Material.ROSE_BUSH, Material.PEONY, Material.NETHER_WART, Material.CHORUS_PLANT, Material.CHORUS_FLOWER, Material.KELP, Material.SOUL_TORCH, Material.TWISTING_VINES, Material.CRIMSON_FUNGUS, Material.WARPED_FUNGUS, Material.CRIMSON_ROOTS, Material.WARPED_ROOTS, Material.NETHER_SPROUTS, Material.CRIMSON_SIGN, Material.WARPED_SIGN));
BlockGroup.TRACK_BOTTOM = new HashSet<>(Arrays.asList(Material.WEEPING_VINES));
BlockGroup.TRACK_SIDE = new HashSet<>(Arrays.asList(Material.WALL_TORCH, Material.REDSTONE_WALL_TORCH, Material.RAIL, Material.POWERED_RAIL, Material.DETECTOR_RAIL, Material.ACTIVATOR_RAIL, Material.WHITE_BED, Material.ORANGE_BED, Material.MAGENTA_BED, Material.LIGHT_BLUE_BED, Material.YELLOW_BED, Material.LIME_BED, Material.PINK_BED, Material.GRAY_BED, Material.LIGHT_GRAY_BED, Material.CYAN_BED, Material.PURPLE_BED, Material.BLUE_BED, Material.BROWN_BED, Material.GREEN_BED, Material.RED_BED, Material.BLACK_BED, Material.LADDER, Material.ACACIA_WALL_SIGN, Material.BIRCH_WALL_SIGN, Material.DARK_OAK_WALL_SIGN, Material.JUNGLE_WALL_SIGN, Material.OAK_WALL_SIGN, Material.SPRUCE_WALL_SIGN, Material.VINE, Material.COCOA, Material.TRIPWIRE_HOOK, Material.WHITE_WALL_BANNER, Material.ORANGE_WALL_BANNER, Material.MAGENTA_WALL_BANNER, Material.LIGHT_BLUE_WALL_BANNER, Material.YELLOW_WALL_BANNER, Material.LIME_WALL_BANNER, Material.PINK_WALL_BANNER, Material.GRAY_WALL_BANNER, Material.LIGHT_GRAY_WALL_BANNER, Material.CYAN_WALL_BANNER, Material.PURPLE_WALL_BANNER, Material.BLUE_WALL_BANNER, Material.BROWN_WALL_BANNER, Material.GREEN_WALL_BANNER, Material.RED_WALL_BANNER, Material.BLACK_WALL_BANNER, Material.SOUL_WALL_TORCH, Material.CRIMSON_WALL_SIGN, Material.WARPED_WALL_SIGN));
BlockGroup.DOORS = new HashSet<>(Arrays.asList(Material.OAK_DOOR, Material.SPRUCE_DOOR, Material.BIRCH_DOOR, Material.JUNGLE_DOOR, Material.ACACIA_DOOR, Material.DARK_OAK_DOOR, Material.CRIMSON_DOOR, Material.WARPED_DOOR));
BlockGroup.BUTTONS = new HashSet<>(Arrays.asList(Material.STONE_BUTTON, Material.OAK_BUTTON, Material.ACACIA_BUTTON, Material.BIRCH_BUTTON, Material.DARK_OAK_BUTTON, Material.JUNGLE_BUTTON, Material.SPRUCE_BUTTON, Material.POLISHED_BLACKSTONE_BUTTON, Material.CRIMSON_BUTTON, Material.WARPED_BUTTON));
BlockGroup.PRESSURE_PLATES = new HashSet<>(Arrays.asList(Material.STONE_PRESSURE_PLATE, Material.ACACIA_PRESSURE_PLATE, Material.BIRCH_PRESSURE_PLATE, Material.DARK_OAK_PRESSURE_PLATE, Material.HEAVY_WEIGHTED_PRESSURE_PLATE, Material.JUNGLE_PRESSURE_PLATE, Material.LIGHT_WEIGHTED_PRESSURE_PLATE, Material.OAK_PRESSURE_PLATE, Material.SPRUCE_PRESSURE_PLATE, Material.CRIMSON_PRESSURE_PLATE, Material.WARPED_PRESSURE_PLATE, Material.POLISHED_BLACKSTONE_PRESSURE_PLATE));
BlockGroup.VINES = new HashSet<>(Arrays.asList(Material.VINE, Material.WEEPING_VINES, Material.TWISTING_VINES));
BlockGroup.LIGHTABLES = new HashSet<>(Arrays.asList(Material.CAMPFIRE, Material.SOUL_CAMPFIRE));
BlockGroup.FIRE = new HashSet<>(Arrays.asList(Material.FIRE, Material.SOUL_FIRE));
BlockGroup.LANTERNS = new HashSet<>(Arrays.asList(Material.LANTERN, Material.SOUL_LANTERN));
BlockGroup.SOUL_BLOCKS = new HashSet<>(Arrays.asList(Material.SOUL_SAND, Material.SOUL_SOIL));
BlockGroup.INTERACT_BLOCKS = new HashSet<>(Arrays.asList(Material.SPRUCE_FENCE_GATE, Material.BIRCH_FENCE_GATE, Material.JUNGLE_FENCE_GATE, Material.DARK_OAK_FENCE_GATE, Material.ACACIA_FENCE_GATE, Material.DISPENSER, Material.NOTE_BLOCK, Material.CHEST, Material.FURNACE, Material.LEVER, Material.REPEATER, Material.ACACIA_TRAPDOOR, Material.BIRCH_TRAPDOOR, Material.DARK_OAK_TRAPDOOR, Material.JUNGLE_TRAPDOOR, Material.SPRUCE_TRAPDOOR, Material.OAK_TRAPDOOR, Material.OAK_FENCE_GATE, Material.BREWING_STAND, Material.ANVIL, Material.CHIPPED_ANVIL, Material.DAMAGED_ANVIL, Material.ENDER_CHEST, Material.TRAPPED_CHEST, Material.COMPARATOR, Material.HOPPER, Material.DROPPER, Material.SHULKER_BOX, Material.BLACK_SHULKER_BOX, Material.BLUE_SHULKER_BOX, Material.BROWN_SHULKER_BOX, Material.CYAN_SHULKER_BOX, Material.GRAY_SHULKER_BOX, Material.GREEN_SHULKER_BOX, Material.LIGHT_BLUE_SHULKER_BOX, Material.LIME_SHULKER_BOX, Material.MAGENTA_SHULKER_BOX, Material.ORANGE_SHULKER_BOX, Material.PINK_SHULKER_BOX, Material.PURPLE_SHULKER_BOX, Material.RED_SHULKER_BOX, Material.LIGHT_GRAY_SHULKER_BOX, Material.WHITE_SHULKER_BOX, Material.YELLOW_SHULKER_BOX, Material.BARREL, Material.BLAST_FURNACE, Material.GRINDSTONE, Material.LOOM, Material.SMOKER, Material.CRAFTING_TABLE, Material.CARTOGRAPHY_TABLE, Material.ENCHANTING_TABLE, Material.SMITHING_TABLE, Material.STONECUTTER, Material.CRIMSON_FENCE_GATE, Material.WARPED_FENCE_GATE, Material.CRIMSON_TRAPDOOR, Material.WARPED_TRAPDOOR));
BlockGroup.SAFE_INTERACT_BLOCKS = new HashSet<>(Arrays.asList(Material.LEVER, Material.ACACIA_TRAPDOOR, Material.BIRCH_TRAPDOOR, Material.DARK_OAK_TRAPDOOR, Material.JUNGLE_TRAPDOOR, Material.SPRUCE_TRAPDOOR, Material.OAK_TRAPDOOR, Material.OAK_FENCE_GATE, Material.SPRUCE_FENCE_GATE, Material.BIRCH_FENCE_GATE, Material.JUNGLE_FENCE_GATE, Material.DARK_OAK_FENCE_GATE, Material.ACACIA_FENCE_GATE, Material.CRIMSON_FENCE_GATE, Material.WARPED_FENCE_GATE, Material.CRIMSON_TRAPDOOR, Material.WARPED_TRAPDOOR));
BlockGroup.UPDATE_STATE = new HashSet<>(Arrays.asList(Material.TORCH, Material.WALL_TORCH, Material.REDSTONE_WIRE, Material.RAIL, Material.POWERED_RAIL, Material.DETECTOR_RAIL, Material.FURNACE, Material.BLAST_FURNACE, Material.SMOKER, Material.LEVER, Material.REDSTONE_TORCH, Material.REDSTONE_WALL_TORCH, Material.GLOWSTONE, Material.JACK_O_LANTERN, Material.REPEATER, Material.REDSTONE_LAMP, Material.BEACON, Material.COMPARATOR, Material.DAYLIGHT_DETECTOR, Material.REDSTONE_BLOCK, Material.HOPPER, Material.CHEST, Material.TRAPPED_CHEST, Material.ACTIVATOR_RAIL, Material.SOUL_TORCH, Material.SOUL_WALL_TORCH, Material.SHROOMLIGHT, Material.RESPAWN_ANCHOR, Material.CRYING_OBSIDIAN, Material.TARGET));
BlockGroup.NON_ATTACHABLE = new HashSet<>(Arrays.asList(Material.AIR, Material.CAVE_AIR, Material.BARRIER, Material.CORNFLOWER, Material.LILY_OF_THE_VALLEY, Material.WITHER_ROSE, Material.SWEET_BERRY_BUSH, Material.OAK_SAPLING, Material.SPRUCE_SAPLING, Material.BIRCH_SAPLING, Material.JUNGLE_SAPLING, Material.ACACIA_SAPLING, Material.DARK_OAK_SAPLING, Material.WATER, Material.LAVA, Material.POWERED_RAIL, Material.DETECTOR_RAIL, Material.FERN, Material.DEAD_BUSH, Material.DANDELION, Material.POPPY, Material.BLUE_ORCHID, Material.ALLIUM, Material.AZURE_BLUET, Material.RED_TULIP, Material.ORANGE_TULIP, Material.WHITE_TULIP, Material.PINK_TULIP, Material.OXEYE_DAISY, Material.BROWN_MUSHROOM, Material.RED_MUSHROOM, Material.TORCH, Material.WALL_TORCH, Material.REDSTONE_WIRE, Material.LADDER, Material.RAIL, Material.LEVER, Material.REDSTONE_TORCH, Material.REDSTONE_WALL_TORCH, Material.SNOW, Material.SUGAR_CANE, Material.NETHER_PORTAL, Material.REPEATER, Material.KELP, Material.CHORUS_FLOWER, Material.CHORUS_PLANT, Material.SOUL_TORCH, Material.SOUL_WALL_TORCH));
}
@Override
public boolean getEntityMeta(LivingEntity entity, List<Object> info) {
if (entity instanceof Piglin) {
Piglin piglin = (Piglin) entity;
info.add(piglin.isBaby());
}
else if (entity instanceof Zoglin) {
Zoglin zoglin = (Zoglin) entity;
info.add(zoglin.isBaby());
}
else if (super.getEntityMeta(entity, info)) {
return true;
}
else {
return false;
}
return true;
}
@Override
public boolean setEntityMeta(Entity entity, Object value, int count) {
if (entity instanceof Piglin) {
Piglin piglin = (Piglin) entity;
if (count == 0) {
boolean set = (Boolean) value;
piglin.setBaby(set);
}
}
else if (entity instanceof Zoglin) {
Zoglin zoglin = (Zoglin) entity;
if (count == 0) {
boolean set = (Boolean) value;
zoglin.setBaby(set);
}
}
else if (super.setEntityMeta(entity, value, count)) {
return true;
}
else {
return false;
}
return true;
}
@Override
public boolean isAttached(Block block, Block scanBlock, BlockData blockData, int scanMin) {
if (blockData instanceof Directional && blockData instanceof FaceAttachable) {
Directional directional = (Directional) blockData;
FaceAttachable faceAttachable = (FaceAttachable) blockData;
boolean scanButton = false;
switch (faceAttachable.getAttachedFace()) {
case WALL:
scanButton = (scanMin < 5 && scanBlock.getRelative(directional.getFacing().getOppositeFace()).getLocation().equals(block.getLocation()));
break;
case FLOOR:
scanButton = (scanMin == 5);
break;
case CEILING:
scanButton = (scanMin == 6);
break;
default:
break;
}
return scanButton;
}
return true; // unvalidated attachments default to true
}
@Override
public boolean isWall(BlockData blockData) {
return (blockData instanceof Wall);
}
}