Don't set signs to air on dungeon init that aren't initialized yet

This commit is contained in:
Daniel Saukel 2020-03-21 16:45:18 +01:00
parent c4b2562d07
commit 04ac3b3b58

View File

@ -190,9 +190,9 @@ public class DGameWorld extends DInstanceWorld implements GameWorld {
if (dSign.isOnDungeonInit()) {
dSign.initialize();
}
if (!dSign.isErroneous() && dSign.isSetToAir()) {
dSign.setToAir();
if (!dSign.isErroneous() && dSign.isSetToAir()) {
dSign.setToAir();
}
}
return dSign;