Don't set signs to air on dungeon init that aren't initialized yet

This commit is contained in:
Daniel Saukel 2020-03-21 16:45:18 +01:00
parent c4b2562d07
commit 04ac3b3b58

View File

@ -190,9 +190,9 @@ public class DGameWorld extends DInstanceWorld implements GameWorld {
if (dSign.isOnDungeonInit()) { if (dSign.isOnDungeonInit()) {
dSign.initialize(); dSign.initialize();
} if (!dSign.isErroneous() && dSign.isSetToAir()) {
if (!dSign.isErroneous() && dSign.isSetToAir()) { dSign.setToAir();
dSign.setToAir(); }
} }
return dSign; return dSign;