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Add player cache
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@ -21,6 +21,7 @@ import de.erethon.dungeonsxl.api.dungeon.Game;
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import de.erethon.dungeonsxl.api.dungeon.GameRule;
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import de.erethon.dungeonsxl.api.mob.DungeonMob;
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import de.erethon.dungeonsxl.api.mob.ExternalMobProvider;
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import de.erethon.dungeonsxl.api.player.GlobalPlayer;
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import de.erethon.dungeonsxl.api.player.GroupAdapter;
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import de.erethon.dungeonsxl.api.player.PlayerClass;
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import de.erethon.dungeonsxl.api.player.PlayerGroup;
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@ -31,6 +32,7 @@ import de.erethon.dungeonsxl.api.world.InstanceWorld;
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import de.erethon.dungeonsxl.api.world.ResourceWorld;
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import java.io.File;
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import java.util.Collection;
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import java.util.UUID;
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import org.bukkit.World;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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@ -55,74 +57,81 @@ public interface DungeonsAPI extends Plugin {
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static final File SIGNS = new File(SCRIPTS, "signs");
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/**
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* Returns a {@link Registry} of the loaded classes.
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* Returns a cache of player wrapper objects.
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*
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* @return a {@link Registry} of the loaded classes
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* @return a cache of player wrapper objects
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*/
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Registry<UUID, GlobalPlayer> getPlayerCache();
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/**
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* Returns a registry of the loaded classes.
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*
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* @return a registry of the loaded classes
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*/
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Registry<String, PlayerClass> getClassRegistry();
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/**
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* Returns a {@link Registry} of the sign types.
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* Returns a registry of the sign types.
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*
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* @return a {@link Registry} of the sign types
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* @return a registry of the sign types
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*/
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Registry<String, Class<? extends DungeonSign>> getSignRegistry();
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/**
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* Returns a {@link Registry} of the trigger types.
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* Returns a registry of the trigger types.
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*
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* @return a {@link Registry} of the trigger types
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* @return a registry of the trigger types
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* @deprecated stub
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*/
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@Deprecated
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Registry<String, Class<? extends Trigger>> getTriggerRegistry();
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/**
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* Returns a {@link Registry} of the requirement types.
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* Returns a registry of the requirement types.
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*
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* @return a {@link Registry} of the requirement types
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* @return a registry of the requirement types
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*/
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Registry<String, Class<? extends Requirement>> getRequirementRegistry();
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/**
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* Returns a {@link Registry} of the reward types.
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* Returns a registry of the reward types.
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*
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* @return a {@link Registry} of the reward types
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* @return a registry of the reward types
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*/
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Registry<String, Class<? extends Reward>> getRewardRegistry();
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/**
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* Returns a {@link Registry} of the dungeons.
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* Returns a registry of the dungeons.
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*
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* @return a {@link Registry} of the dungeons
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* @return a registry of the dungeons
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*/
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Registry<String, Dungeon> getDungeonRegistry();
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/**
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* Returns a {@link Registry} of the resources worlds.
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* Returns a registry of the resources worlds.
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*
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* @return a {@link Registry} of the resources worlds
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* @return a registry of the resources worlds
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*/
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Registry<String, ResourceWorld> getMapRegistry();
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/**
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* Returns a {@link Registry} of the instance worlds.
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* Returns a registry of the instance worlds.
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*
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* @return a {@link Registry} of the instance worlds
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* @return a registry of the instance worlds
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*/
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Registry<Integer, InstanceWorld> getInstanceRegistry();
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/**
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* Returns a {@link Registry} of the game rules.
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* Returns a registry of the game rules.
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*
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* @return a {@link Registry} of the game rules
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* @return a registry of the game rules
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*/
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Registry<String, GameRule> getGameRuleRegistry();
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/**
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* Returns a {@link Registry} of the external mob providers.
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* Returns a registry of the external mob providers.
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*
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* @return a {@link Registry} of the external mob providers
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* @return a registry of the external mob providers
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*/
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Registry<String, ExternalMobProvider> getExternalMobProviderRegistry();
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@ -24,6 +24,9 @@ import org.bukkit.inventory.ItemStack;
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* Represents a player anywhere on the server.
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* <p>
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* All players on the server, including the ones in dungeons, have one wrapper object that is an instance of GlobalPlayer.
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* <p>
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* Do not cache this for the whole runtime (or use {@link de.erethon.commons.player.PlayerCollection}). The object may be deleted and replaced with an object of
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* the appropriate type when the player enters or leaves an instance.
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*
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* @author Daniel Saukel
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*/
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