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#367 Fix level requirements with keepInventoryOnEnter
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/*
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* Copyright (C) 2012-2018 Frank Baumann
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package io.github.dre2n.dungeonsxl.requirement;
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import de.erethon.commons.chat.MessageUtil;
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import io.github.dre2n.dungeonsxl.config.DMessage;
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import io.github.dre2n.dungeonsxl.player.DGamePlayer;
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import io.github.dre2n.dungeonsxl.player.DPlayerData;
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import org.bukkit.configuration.ConfigurationSection;
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import org.bukkit.entity.Player;
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/**
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* @author Daniel Saukel
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*/
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public class FeeLevelRequirement extends Requirement {
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private RequirementType type = RequirementTypeDefault.FEE_LEVEL;
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private int fee;
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/* Getters and setters */
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/**
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* @return the fee
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*/
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public int getFee() {
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return fee;
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}
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/**
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* @param fee
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* the fee to set
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*/
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public void setFee(int fee) {
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this.fee = fee;
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}
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@Override
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public RequirementType getType() {
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return type;
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}
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/* Actions */
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@Override
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public void setup(ConfigurationSection config) {
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fee = config.getInt("feeLevel");
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}
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@Override
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public boolean check(Player player) {
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return player.getLevel() >= fee;
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}
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@Override
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public void demand(Player player) {
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DGamePlayer dPlayer = DGamePlayer.getByPlayer(player);
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if (dPlayer == null) {
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return;
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}
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DPlayerData data = dPlayer.getData();
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data.setOldLevel(data.getOldLevel() - fee);
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MessageUtil.sendMessage(player, DMessage.REQUIREMENT_FEE.getMessage(fee + " levels"));
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}
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}
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/*
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* Copyright (C) 2012-2018 Frank Baumann
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package io.github.dre2n.dungeonsxl.requirement;
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import de.erethon.commons.chat.MessageUtil;
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import io.github.dre2n.dungeonsxl.config.DMessage;
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import io.github.dre2n.dungeonsxl.game.Game;
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import io.github.dre2n.dungeonsxl.game.GameRuleProvider;
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import io.github.dre2n.dungeonsxl.player.DGamePlayer;
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import io.github.dre2n.dungeonsxl.player.DPlayerData;
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import org.bukkit.configuration.ConfigurationSection;
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import org.bukkit.entity.Player;
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/**
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* @author Daniel Saukel
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*/
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public class FeeLevelRequirement extends Requirement {
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private RequirementType type = RequirementTypeDefault.FEE_LEVEL;
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private int fee;
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private Boolean keepInventory;
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/* Getters and setters */
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/**
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* @return the fee
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*/
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public int getFee() {
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return fee;
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}
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/**
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* @param fee
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* the fee to set
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*/
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public void setFee(int fee) {
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this.fee = fee;
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}
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@Override
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public RequirementType getType() {
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return type;
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}
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/* Actions */
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@Override
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public void setup(ConfigurationSection config) {
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fee = config.getInt("feeLevel");
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}
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@Override
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public boolean check(Player player) {
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if (isKeepInventory(player)) {
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return player.getLevel() >= fee;
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}
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DGamePlayer dPlayer = DGamePlayer.getByPlayer(player);
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return dPlayer != null ? dPlayer.getData().getOldLevel() >= fee : true;
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}
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@Override
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public void demand(Player player) {
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if (isKeepInventory(player)) {
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player.setLevel(player.getLevel() - fee);
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} else {
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DGamePlayer dPlayer = DGamePlayer.getByPlayer(player);
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if (dPlayer == null) {
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return;
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}
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DPlayerData data = dPlayer.getData();
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data.setOldLevel(data.getOldLevel() - fee);
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}
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MessageUtil.sendMessage(player, DMessage.REQUIREMENT_FEE.getMessage(fee + " levels"));
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}
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private boolean isKeepInventory(Player player) {
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if (keepInventory != null) {
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return keepInventory;
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}
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Game game = Game.getByPlayer(player);
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GameRuleProvider rules = null;
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if (game != null) {
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rules = game.getRules();
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}
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if (rules != null) {
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keepInventory = rules.getKeepInventoryOnEnter();
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return keepInventory;
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}
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keepInventory = GameRuleProvider.DEFAULT_VALUES.getKeepInventoryOnEnter();
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return keepInventory;
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}
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}
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