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#367 Fix level requirements with keepInventoryOnEnter
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@ -18,6 +18,8 @@ package io.github.dre2n.dungeonsxl.requirement;
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import de.erethon.commons.chat.MessageUtil;
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import de.erethon.commons.chat.MessageUtil;
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import io.github.dre2n.dungeonsxl.config.DMessage;
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import io.github.dre2n.dungeonsxl.config.DMessage;
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import io.github.dre2n.dungeonsxl.game.Game;
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import io.github.dre2n.dungeonsxl.game.GameRuleProvider;
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import io.github.dre2n.dungeonsxl.player.DGamePlayer;
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import io.github.dre2n.dungeonsxl.player.DGamePlayer;
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import io.github.dre2n.dungeonsxl.player.DPlayerData;
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import io.github.dre2n.dungeonsxl.player.DPlayerData;
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import org.bukkit.configuration.ConfigurationSection;
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import org.bukkit.configuration.ConfigurationSection;
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@ -31,6 +33,7 @@ public class FeeLevelRequirement extends Requirement {
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private RequirementType type = RequirementTypeDefault.FEE_LEVEL;
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private RequirementType type = RequirementTypeDefault.FEE_LEVEL;
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private int fee;
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private int fee;
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private Boolean keepInventory;
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/* Getters and setters */
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/* Getters and setters */
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/**
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/**
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@ -61,20 +64,48 @@ public class FeeLevelRequirement extends Requirement {
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@Override
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@Override
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public boolean check(Player player) {
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public boolean check(Player player) {
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if (isKeepInventory(player)) {
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return player.getLevel() >= fee;
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return player.getLevel() >= fee;
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}
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}
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DGamePlayer dPlayer = DGamePlayer.getByPlayer(player);
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return dPlayer != null ? dPlayer.getData().getOldLevel() >= fee : true;
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}
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@Override
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@Override
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public void demand(Player player) {
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public void demand(Player player) {
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if (isKeepInventory(player)) {
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player.setLevel(player.getLevel() - fee);
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} else {
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DGamePlayer dPlayer = DGamePlayer.getByPlayer(player);
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DGamePlayer dPlayer = DGamePlayer.getByPlayer(player);
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if (dPlayer == null) {
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if (dPlayer == null) {
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return;
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return;
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}
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}
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DPlayerData data = dPlayer.getData();
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DPlayerData data = dPlayer.getData();
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data.setOldLevel(data.getOldLevel() - fee);
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data.setOldLevel(data.getOldLevel() - fee);
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}
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MessageUtil.sendMessage(player, DMessage.REQUIREMENT_FEE.getMessage(fee + " levels"));
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MessageUtil.sendMessage(player, DMessage.REQUIREMENT_FEE.getMessage(fee + " levels"));
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}
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}
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private boolean isKeepInventory(Player player) {
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if (keepInventory != null) {
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return keepInventory;
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}
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Game game = Game.getByPlayer(player);
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GameRuleProvider rules = null;
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if (game != null) {
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rules = game.getRules();
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}
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if (rules != null) {
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keepInventory = rules.getKeepInventoryOnEnter();
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return keepInventory;
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}
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keepInventory = GameRuleProvider.DEFAULT_VALUES.getKeepInventoryOnEnter();
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return keepInventory;
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}
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}
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}
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