#367 Fix level requirements with keepInventoryOnEnter

This commit is contained in:
Sataniel98 2018-04-08 16:47:48 +02:00
parent 89f1821d29
commit 154a6d2383

View File

@ -18,6 +18,8 @@ package io.github.dre2n.dungeonsxl.requirement;
import de.erethon.commons.chat.MessageUtil;
import io.github.dre2n.dungeonsxl.config.DMessage;
import io.github.dre2n.dungeonsxl.game.Game;
import io.github.dre2n.dungeonsxl.game.GameRuleProvider;
import io.github.dre2n.dungeonsxl.player.DGamePlayer;
import io.github.dre2n.dungeonsxl.player.DPlayerData;
import org.bukkit.configuration.ConfigurationSection;
@ -31,6 +33,7 @@ public class FeeLevelRequirement extends Requirement {
private RequirementType type = RequirementTypeDefault.FEE_LEVEL;
private int fee;
private Boolean keepInventory;
/* Getters and setters */
/**
@ -61,20 +64,48 @@ public class FeeLevelRequirement extends Requirement {
@Override
public boolean check(Player player) {
if (isKeepInventory(player)) {
return player.getLevel() >= fee;
}
DGamePlayer dPlayer = DGamePlayer.getByPlayer(player);
return dPlayer != null ? dPlayer.getData().getOldLevel() >= fee : true;
}
@Override
public void demand(Player player) {
if (isKeepInventory(player)) {
player.setLevel(player.getLevel() - fee);
} else {
DGamePlayer dPlayer = DGamePlayer.getByPlayer(player);
if (dPlayer == null) {
return;
}
DPlayerData data = dPlayer.getData();
data.setOldLevel(data.getOldLevel() - fee);
}
MessageUtil.sendMessage(player, DMessage.REQUIREMENT_FEE.getMessage(fee + " levels"));
}
private boolean isKeepInventory(Player player) {
if (keepInventory != null) {
return keepInventory;
}
Game game = Game.getByPlayer(player);
GameRuleProvider rules = null;
if (game != null) {
rules = game.getRules();
}
if (rules != null) {
keepInventory = rules.getKeepInventoryOnEnter();
return keepInventory;
}
keepInventory = GameRuleProvider.DEFAULT_VALUES.getKeepInventoryOnEnter();
return keepInventory;
}
}