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Fix /dxl edit (0.9.1)
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@ -54,6 +54,8 @@ public class DPlayer {
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public String[] linesCopy;
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public String[] linesCopy;
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public Inventory treasureInv = P.p.getServer().createInventory(player, 45, "Belohnungen");
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public Inventory treasureInv = P.p.getServer().createInventory(player, 45, "Belohnungen");
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public int initialLives = -1;
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public DPlayer(Player player, World world, Location teleport, boolean isEditing) {
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public DPlayer(Player player, World world, Location teleport, boolean isEditing) {
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players.add(this);
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players.add(this);
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@ -66,37 +68,39 @@ public class DPlayer {
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this.savePlayer = new DSavePlayer(player.getName(), player.getUniqueId(), player.getLocation(), player.getInventory().getContents(), player.getInventory().getArmorContents(), player.getLevel(),
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this.savePlayer = new DSavePlayer(player.getName(), player.getUniqueId(), player.getLocation(), player.getInventory().getContents(), player.getInventory().getArmorContents(), player.getLevel(),
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player.getTotalExperience(), (int) health, player.getFoodLevel(), player.getFireTicks(), player.getGameMode(), player.getActivePotionEffects());
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player.getTotalExperience(), (int) health, player.getFoodLevel(), player.getFireTicks(), player.getGameMode(), player.getActivePotionEffects());
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if (!(GameWorld.get(world).config.getKeepInventory())) {
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this.player.getInventory().clear();
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this.player.getInventory().setArmorContents(null);
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this.player.setTotalExperience(0);
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this.player.setLevel(0);
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this.player.setHealth(20);
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this.player.setFoodLevel(20);
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for (PotionEffect effect : this.player.getActivePotionEffects()) {
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this.player.removePotionEffect(effect.getType());
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}
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}
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// Lives
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P.lives.put(this.player, GameWorld.get(world).config.getInitialLives());
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this.isEditing = isEditing;
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this.isEditing = isEditing;
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if (isEditing)
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if (this.isEditing) {
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this.player.setGameMode(GameMode.CREATIVE);
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this.clearPlayerData();
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else
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} else {
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this.player.setGameMode(GameMode.SURVIVAL);
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this.player.setGameMode(GameMode.SURVIVAL);
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if (!(GameWorld.get(world).config.getKeepInventory())) {
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if (!isEditing) {
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this.clearPlayerData();
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}
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if (GameWorld.get(world).config.isLobbyDisabled()) {
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if (GameWorld.get(world).config.isLobbyDisabled()) {
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this.ready();
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this.ready();
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}
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}
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initialLives = GameWorld.get(world).config.getInitialLives();
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}
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}
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// Lives
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P.lives.put(this.player, initialLives);
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DUtility.secureTeleport(this.player, teleport);
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DUtility.secureTeleport(this.player, teleport);
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}
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}
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public void clearPlayerData() {
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this.player.getInventory().clear();
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this.player.getInventory().setArmorContents(null);
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this.player.setTotalExperience(0);
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this.player.setLevel(0);
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this.player.setHealth(20);
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this.player.setFoodLevel(20);
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for (PotionEffect effect : this.player.getActivePotionEffects()) {
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this.player.removePotionEffect(effect.getType());
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}
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}
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public void escape() {
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public void escape() {
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remove(this);
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remove(this);
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this.savePlayer.reset();
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this.savePlayer.reset();
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@ -1,6 +1,6 @@
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name: DungeonsXL
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name: DungeonsXL
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main: com.dre.dungeonsxl.P
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main: com.dre.dungeonsxl.P
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version: 0.9
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version: 0.9.1
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author: Frank Baumann
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author: Frank Baumann
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authors: [Frank Baumann, Milan Albrecht, Tobias Schmitz, Daniel Saukel]
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authors: [Frank Baumann, Milan Albrecht, Tobias Schmitz, Daniel Saukel]
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website: http://www.dre2n.ml
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website: http://www.dre2n.ml
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