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Game types without rewards now don't give rewards anymore
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@ -19,6 +19,8 @@ package io.github.dre2n.dungeonsxl.world.block;
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import io.github.dre2n.commons.util.messageutil.MessageUtil;
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import io.github.dre2n.dungeonsxl.DungeonsXL;
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import io.github.dre2n.dungeonsxl.config.DMessages;
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import io.github.dre2n.dungeonsxl.game.Game;
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import io.github.dre2n.dungeonsxl.game.GameTypeDefault;
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import io.github.dre2n.dungeonsxl.player.DGamePlayer;
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import io.github.dre2n.dungeonsxl.player.DGroup;
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import io.github.dre2n.dungeonsxl.reward.ItemReward;
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@ -169,22 +171,25 @@ public class RewardChest extends GameBlock {
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}
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}
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if (!hasMoneyReward) {
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Reward reward = Reward.create(RewardTypeDefault.MONEY);
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((MoneyReward) reward).addMoney(moneyReward);
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dGroup.addReward(reward);
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}
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Game game = Game.getByDGroup(dGroup);
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if (game == null || game.getType() == GameTypeDefault.CUSTOM || game.getType().hasRewards()) {
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if (!hasMoneyReward) {
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Reward reward = Reward.create(RewardTypeDefault.MONEY);
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((MoneyReward) reward).addMoney(moneyReward);
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dGroup.addReward(reward);
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}
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if (!hasLevelReward) {
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Reward reward = Reward.create(RewardTypeDefault.LEVEL);
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((LevelReward) reward).addLevels(levelReward);
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dGroup.addReward(reward);
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}
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if (!hasLevelReward) {
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Reward reward = Reward.create(RewardTypeDefault.LEVEL);
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((LevelReward) reward).addLevels(levelReward);
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dGroup.addReward(reward);
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}
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if (!hasItemReward) {
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Reward reward = Reward.create(RewardTypeDefault.ITEM);
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((ItemReward) reward).addItems(itemReward);
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dGroup.addReward(reward);
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if (!hasItemReward) {
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Reward reward = Reward.create(RewardTypeDefault.ITEM);
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((ItemReward) reward).addItems(itemReward);
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dGroup.addReward(reward);
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}
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}
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for (Player player : dGroup.getPlayers()) {
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