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Fix groupless players being inside dungeons; resolves #414
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@ -756,6 +756,13 @@ public class DGroup {
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game.removeDGroup(this);
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}
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for (UUID uuid : players.getUniqueIds()) {
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DGlobalPlayer member = dPlayers.getByUniqueId(uuid);
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if (member instanceof DInstancePlayer) {
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((DInstancePlayer) member).leave();
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}
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}
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if (timeIsRunningTask != null) {
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timeIsRunningTask.cancel();
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}
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@ -31,6 +31,7 @@ import de.erethon.dungeonsxl.world.DEditWorld;
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import de.erethon.dungeonsxl.world.DGameWorld;
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import de.erethon.dungeonsxl.world.block.LockedDoor;
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import java.util.ArrayList;
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import org.bukkit.ChatColor;
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import org.bukkit.Location;
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import org.bukkit.World;
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import org.bukkit.block.Block;
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@ -520,17 +521,17 @@ public class DPlayerListener implements Listener {
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if (isCitizensNPC(player)) {
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return;
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}
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DGamePlayer dPlayer = DGamePlayer.getByPlayer(player);
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DGlobalPlayer dPlayer = dPlayers.getByPlayer(player);
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if (dPlayer == null) {
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World toWorld = event.getTo().getWorld();
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if (dPlayer instanceof DInstancePlayer && ((DInstancePlayer) dPlayer).getWorld() == toWorld) {
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return;
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}
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if (dPlayer.getWorld() == event.getTo().getWorld()) {
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return;
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}
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if (!DPermission.hasPermission(player, DPermission.BYPASS)) {
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if (plugin.getDWorlds().getInstanceByWorld(toWorld) != null) {
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dPlayer.sendMessage(DMessage.ERROR_JOIN_GROUP.getMessage());
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dPlayer.sendMessage(ChatColor.GOLD + DMessage.HELP_CMD_ENTER.getMessage());
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event.setCancelled(true);
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}
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}
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