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Move default protection of block-like entities to main config; resolves #798
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@ -16,7 +16,6 @@ package de.erethon.dungeonsxl.api.dungeon;
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import de.erethon.caliburn.item.ExItem;
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import de.erethon.caliburn.mob.ExMob;
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import de.erethon.caliburn.mob.VanillaMob;
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import de.erethon.commons.chat.MessageUtil;
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import de.erethon.commons.misc.EnumUtil;
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import de.erethon.commons.misc.NumberUtil;
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@ -27,7 +26,6 @@ import java.lang.reflect.Constructor;
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import java.lang.reflect.Field;
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import java.lang.reflect.InvocationTargetException;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.List;
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@ -117,22 +115,13 @@ public class GameRule<V> {
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public static final GameRule<Map<ExItem, HashSet<ExItem>>> INTERACTION_BLACKLIST
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= new MapGameRule<>("interactionBlacklist", null, ConfigReader.TOOL_BLOCK_MAP_READER, HashMap::new);
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/**
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* A list of all entity types that shall be protected from damage. If this is left out AND if breakBlocks is false, armor stands, paintings and item frames
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* will be protected by default. If this is left out and if breakBlocks is true, nothing will be protected by default.
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* A list of all entity types that shall be protected from damage.
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*/
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public static final GameRule<Set<ExMob>> DAMAGE_PROTECTED_ENTITIES = new CollectionGameRule<>("damageProtectedEntities", new HashSet<>(Arrays.asList(
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VanillaMob.ARMOR_STAND,
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VanillaMob.ITEM_FRAME,
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VanillaMob.PAINTING
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)), ConfigReader.EX_MOB_SET_READER, HashSet::new);
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public static final GameRule<Set<ExMob>> DAMAGE_PROTECTED_ENTITIES = new CollectionGameRule<>("damageProtectedEntities", null, ConfigReader.EX_MOB_SET_READER, HashSet::new);
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/**
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* If this is left out AND if breakBlocks is false, armor stands and item frames will be protected by default. If this is left out and if breakBlocks is
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* true, nothing will be protected by default.
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* A list of all entity types that shall be protected from interaction.
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*/
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public static final GameRule<Set<ExMob>> INTERACTION_PROTECTED_ENTITIES = new CollectionGameRule<>("interactionProtectedEntities", new HashSet<>(Arrays.asList(
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VanillaMob.ARMOR_STAND,
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VanillaMob.ITEM_FRAME
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)), ConfigReader.EX_MOB_SET_READER, HashSet::new);
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public static final GameRule<Set<ExMob>> INTERACTION_PROTECTED_ENTITIES = new CollectionGameRule<>("interactionProtectedEntities", null, ConfigReader.EX_MOB_SET_READER, HashSet::new);
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/**
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* If blocks may be placed.
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*/
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@ -15,7 +15,6 @@
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package de.erethon.dungeonsxl.api.dungeon;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.Map;
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/**
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@ -102,18 +101,6 @@ public class GameRuleContainer {
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*/
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public void merge(GameRuleContainer subsidiary) {
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subsidiary.rules.entrySet().forEach(e -> e.getKey().merge(this, subsidiary, this));
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// If we are using the last subsidiary rules (the default rules) and if blocks may be broken...
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if (subsidiary != DEFAULT_VALUES || !getState(GameRule.BREAK_BLOCKS)) {
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return;
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}
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// ...then it makes no sense to set *ProtectedEntities to default where several block-like entities (like paintings) are protected.
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if (getState(GameRule.DAMAGE_PROTECTED_ENTITIES) == DEFAULT_VALUES.getState(GameRule.DAMAGE_PROTECTED_ENTITIES)) {
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setState(GameRule.DAMAGE_PROTECTED_ENTITIES, new HashSet<>());
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}
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if (getState(GameRule.INTERACTION_PROTECTED_ENTITIES) == DEFAULT_VALUES.getState(GameRule.INTERACTION_PROTECTED_ENTITIES)) {
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setState(GameRule.INTERACTION_PROTECTED_ENTITIES, new HashSet<>());
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}
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}
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@Override
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@ -480,9 +480,11 @@ public class MainConfig extends DREConfig {
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config.set("editPermissions", editPermissions);
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}
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/* Default DDungeon Config */
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/* Default Dungeon Config */
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if (!config.contains("default")) {
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config.createSection("default");
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ConfigurationSection section = config.createSection("default");
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section.set("damageProtectedEntities", Arrays.asList("ARMOR_STAND", "ITEM_FRAME", "PAINTING"));
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section.set("interactionProtectedEntities", Arrays.asList("ARMOR_STAND", "ITEM_FRAME"));
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}
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save();
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