Merge pull request #820 from goweiwen/reset-class-inventory

Add resetClassInventoryOnRespawn game rule
This commit is contained in:
Daniel Saukel 2020-06-15 14:46:45 +02:00 committed by GitHub
commit 3d6781b91b
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 31 additions and 5 deletions

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@ -61,6 +61,10 @@ public class GameRule<V> {
* Shall players lose their items when they die (do not mix up this with "onEscape"!)?
*/
public static final GameRule<Boolean> KEEP_INVENTORY_ON_DEATH = new GameRule<>(Boolean.class, "keepInventoryOnDeath", true);
/**
* Shall players reset their inventory to their chosen class when respawning?
*/
public static final GameRule<Boolean> RESET_CLASS_INVENTORY_ON_RESPAWN = new GameRule<>(Boolean.class, "resetClassInventoryOnRespawn", true);
/**
* The location where the players spawn when they leave the dungeon without succeeding.
*/

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@ -72,6 +72,7 @@ public class DGamePlayer extends DInstancePlayer implements GamePlayer {
private Wolf wolf;
private int wolfRespawnTime = 30;
private long offlineTime;
private boolean resetClassInventoryOnRespawn;
private int initialLives = -1;
private int lives;
@ -105,6 +106,8 @@ public class DGamePlayer extends DInstancePlayer implements GamePlayer {
initialLives = rules.getState(GameRule.INITIAL_LIVES);
lives = initialLives;
resetClassInventoryOnRespawn = rules.getState(GameRule.RESET_CLASS_INVENTORY_ON_RESPAWN);
Location teleport = world.getLobbyLocation();
if (teleport == null) {
PlayerUtil.secureTeleport(player, world.getWorld().getSpawnLocation());
@ -532,9 +535,13 @@ public class DGamePlayer extends DInstancePlayer implements GamePlayer {
PlayerUtil.secureTeleport(getPlayer(), respawn);
// Don't forget Doge!
if (wolf != null) {
wolf.teleport(getPlayer());
if (resetClassInventoryOnRespawn) {
setPlayerClass(dClass);
} else {
// Don't forget Doge!
if (wolf != null) {
wolf.teleport(getPlayer());
}
}
}
@ -659,6 +666,10 @@ public class DGamePlayer extends DInstancePlayer implements GamePlayer {
getWolf().teleport(respawn);
}
if (rules.getState(GameRule.RESET_CLASS_INVENTORY_ON_RESPAWN)) {
setPlayerClass(dClass);
}
} else if (config.areGlobalDeathMessagesDisabled()) {
event.setDeathMessage(null);
}

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@ -499,8 +499,11 @@ public class DPlayerListener implements Listener {
respawn = group.getGameWorld().getStartLocation(group);
}
boolean shouldResetInventory = gamePlayer.getGameWorld().getDungeon().getRules().getState(GameRule.RESET_CLASS_INVENTORY_ON_RESPAWN);
// Because some plugins set another respawn point, DXL teleports a few ticks later.
new RespawnTask(player, respawn).runTaskLater(plugin, 10L);
event.setRespawnLocation(respawn);
new RespawnTask(player, gamePlayer, respawn, shouldResetInventory).runTaskLater(plugin, 10L);
// Don't forget Doge!
if (gamePlayer.getWolf() != null) {

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@ -17,6 +17,7 @@
package de.erethon.dungeonsxl.player;
import de.erethon.commons.player.PlayerUtil;
import de.erethon.dungeonsxl.api.player.GamePlayer;
import org.bukkit.Location;
import org.bukkit.entity.Player;
import org.bukkit.scheduler.BukkitRunnable;
@ -27,11 +28,15 @@ import org.bukkit.scheduler.BukkitRunnable;
public class RespawnTask extends BukkitRunnable {
private Player player;
private GamePlayer dPlayer;
private Location location;
private boolean resetClassInventory;
public RespawnTask(Player player, Location location) {
public RespawnTask(Player player, GamePlayer dPlayer, Location location, boolean resetClassInventory) {
this.location = location;
this.player = player;
this.dPlayer = dPlayer;
this.resetClassInventory = resetClassInventory;
}
@Override
@ -42,6 +47,9 @@ public class RespawnTask extends BukkitRunnable {
if (player.getWorld() != location.getWorld() || player.getLocation().distance(location) > 2) {
PlayerUtil.secureTeleport(player, location);
}
if (resetClassInventory) {
dPlayer.setPlayerClass(dPlayer.getPlayerClass());
}
}
}