Add blockFadeDisabled game rule

This commit is contained in:
Daniel Saukel 2020-04-16 22:39:49 +02:00
parent 790e925e5c
commit 3df0e333ee
2 changed files with 28 additions and 0 deletions

View File

@ -151,6 +151,11 @@ public class GameRule<V> {
* A whitelist of placeable blocks. placeBlocks is supposed to be set to "true" if this should be used.
*/
public static final GameRule<Set<ExItem>> PLACE_WHITELIST = new CollectionGameRule<>("placeWhitelist", null, ConfigReader.EX_ITEM_SET_READER, HashSet::new);
* A set of blocks that do not fade.
*
* @see <a href="https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/block/BlockFadeEvent.html">org.bukkit.event.block.BlockFadeEvent</a>
*/
public static final GameRule<Set<ExItem>> BLOCK_FADE_DISABLED = new CollectionGameRule<>("blockFadeDisabled", null, ConfigReader.EX_ITEM_SET_READER, HashSet::new);
/**
* This does what the doFireTick Vanilla game rule does.
*/

View File

@ -18,6 +18,7 @@ package de.erethon.dungeonsxl.world;
import de.erethon.caliburn.CaliburnAPI;
import de.erethon.caliburn.category.Category;
import de.erethon.caliburn.item.ExItem;
import de.erethon.caliburn.item.VanillaItem;
import de.erethon.caliburn.mob.ExMob;
import de.erethon.dungeonsxl.DungeonsXL;
@ -36,6 +37,7 @@ import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.block.BlockBreakEvent;
import org.bukkit.event.block.BlockFadeEvent;
import org.bukkit.event.block.BlockIgniteEvent;
import org.bukkit.event.block.BlockPlaceEvent;
import org.bukkit.event.block.BlockSpreadEvent;
@ -183,6 +185,27 @@ public class DWorldListener implements Listener {
}
}
@EventHandler
public void onBlockFade(BlockFadeEvent event) {
GameWorld gameWorld = plugin.getGameWorld(event.getBlock().getWorld());
if (gameWorld == null) {
return;
}
if (!gameWorld.isPlaying()) {
event.setCancelled(true);
return;
}
Set<ExItem> blockFadeDisabled = gameWorld.getGame().getRules().getState(GameRule.BLOCK_FADE_DISABLED);
if (blockFadeDisabled == null) {
return;
}
if (gameWorld.getGame() != null && blockFadeDisabled.contains(VanillaItem.get(event.getBlock().getType()))) {
event.setCancelled(true);
}
}
@EventHandler
public void onWeatherChange(WeatherChangeEvent event) {
InstanceWorld instance = plugin.getInstanceWorld(event.getWorld());