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Don't save world that is already being saved
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@ -143,7 +143,7 @@ public class DEditPlayer extends DInstancePlayer implements EditPlayer {
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reset(false);
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if (editWorld != null && editWorld.getPlayers().isEmpty()) {
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if (!plugin.isLoadingWorld() && editWorld != null && editWorld.getPlayers().isEmpty()) {
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editWorld.save();
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}
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}
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