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Fix ProjectileSource -> Entity CCE; resolves #735
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@ -64,6 +64,7 @@ import org.bukkit.event.player.PlayerQuitEvent;
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import org.bukkit.event.player.PlayerRespawnEvent;
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import org.bukkit.event.player.PlayerTeleportEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.projectiles.ProjectileSource;
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/**
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* @author Daniel Saukel, Frank Baumann, Milan Albrecht
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@ -159,7 +160,10 @@ public class DPlayerListener implements Listener {
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Entity attackedEntity = event.getEntity();
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if (attackerEntity instanceof Projectile) {
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attackerEntity = (Entity) ((Projectile) attackerEntity).getShooter();
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ProjectileSource source = ((Projectile) attackerEntity).getShooter();
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if (source instanceof Entity) {
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attackerEntity = (Entity) source;
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}
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}
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Player attackerPlayer = null;
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