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Make reward items list thread safe; resolves #177
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@ -30,6 +30,7 @@ import io.github.dre2n.dungeonsxl.world.DGameWorld;
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import io.github.dre2n.dungeonsxl.world.DResourceWorld;
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import java.io.File;
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import java.util.List;
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import java.util.concurrent.CopyOnWriteArrayList;
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import org.bukkit.Bukkit;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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@ -55,7 +56,7 @@ public class DGlobalPlayer {
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private ItemStack[] respawnInventory;
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private ItemStack[] respawnArmor;
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private List<ItemStack> rewardItems;
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private CopyOnWriteArrayList<ItemStack> rewardItems;
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public DGlobalPlayer(Player player) {
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this(player, false);
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@ -236,7 +237,7 @@ public class DGlobalPlayer {
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/**
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* @return the reward items
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*/
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public List<ItemStack> getRewardItems() {
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public CopyOnWriteArrayList<ItemStack> getRewardItems() {
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return rewardItems;
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}
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@ -251,7 +252,7 @@ public class DGlobalPlayer {
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* @param rewardItems
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* the reward items to set
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*/
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public void setRewardItems(List<ItemStack> rewardItems) {
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public void setRewardItems(CopyOnWriteArrayList<ItemStack> rewardItems) {
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this.rewardItems = rewardItems;
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}
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@ -21,6 +21,7 @@ import io.github.dre2n.dungeonsxl.config.DMessages;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.List;
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import java.util.concurrent.CopyOnWriteArrayList;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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@ -78,7 +79,7 @@ public class ItemReward extends Reward {
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} else {
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new DLootInventory(player, items.subList(0, 54).toArray(new ItemStack[54]));
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plugin.getDPlayers().getByPlayer(player).setRewardItems(items.subList(54, items.size()));
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plugin.getDPlayers().getByPlayer(player).setRewardItems(new CopyOnWriteArrayList<>(items.subList(54, items.size())));
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MessageUtil.sendMessage(player, DMessages.ERROR_TOO_MANY_REWARDS.getMessage());
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}
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}
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