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Add GAME_GOAL game rule
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@ -63,6 +63,10 @@ public class GameRule<V> {
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* If the Lobby is disabled. This applies only to Dungeons that have to be solved alone and where there are no classes to choose from.
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*/
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public static final GameRule<Boolean> IS_LOBBY_DISABLED = new GameRule<>(Boolean.class, "isLobbyDisabled", false);
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/**
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* The goal of the game that defines what makes it end.
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*/
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public static final GameRule<GameGoal> GAME_GOAL = new GameRule<>(GameGoal.class, "gameGoal", GameGoal.END);
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/**
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* The game mode.
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*/
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@ -752,7 +752,8 @@ public class DGamePlayer extends DInstancePlayer implements GamePlayer {
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event.setDeathMessage(null);
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}
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if (game.getRules().getState(GameRule.KEEP_INVENTORY_ON_DEATH)) {
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GameRuleContainer rules = game.getRules();
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if (rules.getState(GameRule.KEEP_INVENTORY_ON_DEATH)) {
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event.setKeepInventory(true);
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event.getDrops().clear();
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event.setKeepLevel(true);
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@ -792,12 +793,9 @@ public class DGamePlayer extends DInstancePlayer implements GamePlayer {
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kill();
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}
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GameType gameType = game.getType();
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if (gameType != null && gameType != GameTypeDefault.CUSTOM) {
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if (gameType.getGameGoal() == GameGoal.LAST_MAN_STANDING) {
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if (game.getGroups().size() == 1) {
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((DGroup) game.getGroups().get(0)).winGame();
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}
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if (rules.getState(GameRule.GAME_GOAL) == GameGoal.LAST_MAN_STANDING) {
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if (game.getGroups().size() == 1) {
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((DGroup) game.getGroups().get(0)).winGame();
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}
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}
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}
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