Remove redundant interface public modifiers

This commit is contained in:
Daniel Saukel 2019-02-17 22:13:29 +01:00
parent 5c158c66e4
commit 6cc68ad806
7 changed files with 50 additions and 39 deletions

View File

@ -28,121 +28,121 @@ public interface GameType {
/** /**
* @return the displayName * @return the displayName
*/ */
public String getDisplayName(); String getDisplayName();
/** /**
* @param displayName the displayName to set * @param displayName the displayName to set
*/ */
public void setDisplayName(String displayName); void setDisplayName(String displayName);
/** /**
* @return the signName * @return the signName
*/ */
public String getSignName(); String getSignName();
/** /**
* @param signName the signName to set * @param signName the signName to set
*/ */
public void setSignName(String signName); void setSignName(String signName);
/** /**
* @return the goal of the game * @return the goal of the game
*/ */
public GameGoal getGameGoal(); GameGoal getGameGoal();
/** /**
* @param gameGoal the goal of the game to set * @param gameGoal the goal of the game to set
*/ */
public void setGameGoal(GameGoal gameGoal); void setGameGoal(GameGoal gameGoal);
/** /**
* @return the playerVersusPlayer * @return the playerVersusPlayer
*/ */
public Boolean isPlayerVersusPlayer(); Boolean isPlayerVersusPlayer();
/** /**
* @param playerVersusPlayer the playerVersusPlayer to set * @param playerVersusPlayer the playerVersusPlayer to set
*/ */
public void setPlayerVersusPlayer(Boolean playerVersusPlayer); void setPlayerVersusPlayer(Boolean playerVersusPlayer);
/** /**
* @return the friendlyFire * @return the friendlyFire
*/ */
public Boolean isFriendlyFire(); Boolean isFriendlyFire();
/** /**
* @param friendlyFire the friendlyFire to set * @param friendlyFire the friendlyFire to set
*/ */
public void setFriendlyFire(Boolean friendlyFire); void setFriendlyFire(Boolean friendlyFire);
/** /**
* @return if players get rewards after the dungeon * @return if players get rewards after the dungeon
*/ */
public Boolean hasRewards(); Boolean hasRewards();
/** /**
* @param rewards enable / disable rewards * @param rewards enable / disable rewards
*/ */
public void setRewards(Boolean rewards); void setRewards(Boolean rewards);
/** /**
* @return if players shall see how long they play * @return if players shall see how long they play
*/ */
public Boolean getShowTime(); Boolean getShowTime();
/** /**
* @param showTime set if players shall see how long they play * @param showTime set if players shall see how long they play
*/ */
public void setShowTime(Boolean showTime); void setShowTime(Boolean showTime);
/** /**
* @return if all blocks may be destroyed * @return if all blocks may be destroyed
*/ */
public Boolean canBreakBlocks(); Boolean canBreakBlocks();
/** /**
* @param breakBlocks if blocks may be destroyed * @param breakBlocks if blocks may be destroyed
*/ */
public void setBreakBlocks(Boolean breakBlocks); void setBreakBlocks(Boolean breakBlocks);
/** /**
* @return if blocks placed in game may be destroyed * @return if blocks placed in game may be destroyed
*/ */
public Boolean canBreakPlacedBlocks(); Boolean canBreakPlacedBlocks();
/** /**
* @param breakPlacedBlocks if placed blocks may be destroyed * @param breakPlacedBlocks if placed blocks may be destroyed
*/ */
public void setBreakPlacedBlocks(Boolean breakPlacedBlocks); void setBreakPlacedBlocks(Boolean breakPlacedBlocks);
/** /**
* @return if blocks may be placed * @return if blocks may be placed
*/ */
public Boolean canPlaceBlocks(); Boolean canPlaceBlocks();
/** /**
* @param placeBlocks if blocks may be placed * @param placeBlocks if blocks may be placed
*/ */
public void setPlaceBlocks(Boolean placeBlocks); void setPlaceBlocks(Boolean placeBlocks);
/** /**
* @return the gameMode * @return the gameMode
*/ */
public GameMode getGameMode(); GameMode getGameMode();
/** /**
* @param gameMode the gameMode to set * @param gameMode the gameMode to set
*/ */
public void setGameMode(GameMode gameMode); void setGameMode(GameMode gameMode);
/** /**
* @return if players lose lives * @return if players lose lives
*/ */
public Boolean hasLives(); Boolean hasLives();
/** /**
* @param lives set if the gametype uses player lives * @param lives set if the gametype uses player lives
*/ */
public void setLives(Boolean lives); void setLives(Boolean lives);
} }

View File

@ -26,11 +26,11 @@ public interface RequirementType {
/** /**
* @return the identifier * @return the identifier
*/ */
public String getIdentifier(); String getIdentifier();
/** /**
* @return the handler * @return the handler
*/ */
public Class<? extends Requirement> getHandler(); Class<? extends Requirement> getHandler();
} }

View File

@ -26,11 +26,11 @@ public interface RewardType {
/** /**
* @return the identifier * @return the identifier
*/ */
public String getIdentifier(); String getIdentifier();
/** /**
* @return the handler * @return the handler
*/ */
public Class<? extends Reward> getHandler(); Class<? extends Reward> getHandler();
} }

View File

@ -26,26 +26,26 @@ public interface DSignType {
/** /**
* @return the name * @return the name
*/ */
public String getName(); String getName();
/** /**
* @return the buildPermission * @return the buildPermission
*/ */
public String getBuildPermission(); String getBuildPermission();
/** /**
* @return if the sign gets initialized when the dungeon is loaded instead of when the game starts * @return if the sign gets initialized when the dungeon is loaded instead of when the game starts
*/ */
public boolean isOnDungeonInit(); boolean isOnDungeonInit();
/** /**
* @return if the sign block should be destroyable after the initialization * @return if the sign block should be destroyable after the initialization
*/ */
public boolean isProtected(); boolean isProtected();
/** /**
* @return the handler * @return the handler
*/ */
public Class<? extends DSign> getHandler(); Class<? extends DSign> getHandler();
} }

View File

@ -26,11 +26,11 @@ public interface TriggerType {
/** /**
* @return the identifier * @return the identifier
*/ */
public String getIdentifier(); String getIdentifier();
/** /**
* @return the handler * @return the handler
*/ */
public Class<? extends Trigger> getHandler(); Class<? extends Trigger> getHandler();
} }

View File

@ -1,7 +1,18 @@
/* /*
* To change this license header, choose License Headers in Project Properties. * Copyright (C) 2012-2019 Frank Baumann
* To change this template file, choose Tools | Templates *
* and open the template in the editor. * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
package de.erethon.dungeonsxl.util; package de.erethon.dungeonsxl.util;

View File

@ -25,6 +25,6 @@ import org.bukkit.block.Block;
*/ */
public interface MultiBlock { public interface MultiBlock {
public Block getAttachedBlock(); Block getAttachedBlock();
} }