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https://github.com/DRE2N/DungeonsXL.git
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Remove redundant interface public modifiers
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5c158c66e4
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@ -28,121 +28,121 @@ public interface GameType {
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/**
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/**
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* @return the displayName
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* @return the displayName
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*/
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*/
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public String getDisplayName();
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String getDisplayName();
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/**
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/**
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* @param displayName the displayName to set
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* @param displayName the displayName to set
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*/
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*/
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public void setDisplayName(String displayName);
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void setDisplayName(String displayName);
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/**
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/**
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* @return the signName
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* @return the signName
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*/
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*/
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public String getSignName();
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String getSignName();
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/**
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/**
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* @param signName the signName to set
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* @param signName the signName to set
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*/
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*/
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public void setSignName(String signName);
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void setSignName(String signName);
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/**
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/**
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* @return the goal of the game
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* @return the goal of the game
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*/
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*/
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public GameGoal getGameGoal();
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GameGoal getGameGoal();
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/**
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/**
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* @param gameGoal the goal of the game to set
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* @param gameGoal the goal of the game to set
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*/
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*/
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public void setGameGoal(GameGoal gameGoal);
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void setGameGoal(GameGoal gameGoal);
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/**
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/**
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* @return the playerVersusPlayer
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* @return the playerVersusPlayer
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*/
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*/
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public Boolean isPlayerVersusPlayer();
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Boolean isPlayerVersusPlayer();
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/**
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/**
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* @param playerVersusPlayer the playerVersusPlayer to set
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* @param playerVersusPlayer the playerVersusPlayer to set
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*/
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*/
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public void setPlayerVersusPlayer(Boolean playerVersusPlayer);
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void setPlayerVersusPlayer(Boolean playerVersusPlayer);
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/**
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/**
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* @return the friendlyFire
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* @return the friendlyFire
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*/
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*/
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public Boolean isFriendlyFire();
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Boolean isFriendlyFire();
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/**
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/**
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* @param friendlyFire the friendlyFire to set
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* @param friendlyFire the friendlyFire to set
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*/
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*/
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public void setFriendlyFire(Boolean friendlyFire);
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void setFriendlyFire(Boolean friendlyFire);
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/**
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/**
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* @return if players get rewards after the dungeon
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* @return if players get rewards after the dungeon
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*/
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*/
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public Boolean hasRewards();
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Boolean hasRewards();
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/**
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/**
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* @param rewards enable / disable rewards
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* @param rewards enable / disable rewards
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*/
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*/
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public void setRewards(Boolean rewards);
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void setRewards(Boolean rewards);
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/**
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/**
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* @return if players shall see how long they play
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* @return if players shall see how long they play
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*/
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*/
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public Boolean getShowTime();
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Boolean getShowTime();
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/**
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/**
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* @param showTime set if players shall see how long they play
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* @param showTime set if players shall see how long they play
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*/
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*/
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public void setShowTime(Boolean showTime);
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void setShowTime(Boolean showTime);
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/**
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/**
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* @return if all blocks may be destroyed
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* @return if all blocks may be destroyed
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*/
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*/
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public Boolean canBreakBlocks();
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Boolean canBreakBlocks();
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/**
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/**
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* @param breakBlocks if blocks may be destroyed
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* @param breakBlocks if blocks may be destroyed
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*/
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*/
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public void setBreakBlocks(Boolean breakBlocks);
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void setBreakBlocks(Boolean breakBlocks);
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/**
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/**
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* @return if blocks placed in game may be destroyed
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* @return if blocks placed in game may be destroyed
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*/
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*/
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public Boolean canBreakPlacedBlocks();
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Boolean canBreakPlacedBlocks();
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/**
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/**
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* @param breakPlacedBlocks if placed blocks may be destroyed
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* @param breakPlacedBlocks if placed blocks may be destroyed
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*/
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*/
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public void setBreakPlacedBlocks(Boolean breakPlacedBlocks);
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void setBreakPlacedBlocks(Boolean breakPlacedBlocks);
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/**
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/**
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* @return if blocks may be placed
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* @return if blocks may be placed
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*/
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*/
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public Boolean canPlaceBlocks();
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Boolean canPlaceBlocks();
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/**
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/**
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* @param placeBlocks if blocks may be placed
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* @param placeBlocks if blocks may be placed
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*/
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*/
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public void setPlaceBlocks(Boolean placeBlocks);
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void setPlaceBlocks(Boolean placeBlocks);
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/**
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/**
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* @return the gameMode
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* @return the gameMode
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*/
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*/
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public GameMode getGameMode();
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GameMode getGameMode();
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/**
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/**
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* @param gameMode the gameMode to set
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* @param gameMode the gameMode to set
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*/
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*/
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public void setGameMode(GameMode gameMode);
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void setGameMode(GameMode gameMode);
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/**
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/**
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* @return if players lose lives
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* @return if players lose lives
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*/
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*/
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public Boolean hasLives();
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Boolean hasLives();
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/**
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/**
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* @param lives set if the gametype uses player lives
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* @param lives set if the gametype uses player lives
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*/
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*/
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public void setLives(Boolean lives);
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void setLives(Boolean lives);
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}
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}
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@ -26,11 +26,11 @@ public interface RequirementType {
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/**
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/**
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* @return the identifier
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* @return the identifier
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*/
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*/
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public String getIdentifier();
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String getIdentifier();
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/**
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/**
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* @return the handler
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* @return the handler
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*/
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*/
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public Class<? extends Requirement> getHandler();
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Class<? extends Requirement> getHandler();
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}
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}
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@ -26,11 +26,11 @@ public interface RewardType {
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/**
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/**
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* @return the identifier
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* @return the identifier
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*/
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*/
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public String getIdentifier();
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String getIdentifier();
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/**
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/**
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* @return the handler
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* @return the handler
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*/
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*/
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public Class<? extends Reward> getHandler();
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Class<? extends Reward> getHandler();
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}
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}
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@ -26,26 +26,26 @@ public interface DSignType {
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/**
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/**
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* @return the name
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* @return the name
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*/
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*/
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public String getName();
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String getName();
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/**
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/**
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* @return the buildPermission
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* @return the buildPermission
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*/
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*/
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public String getBuildPermission();
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String getBuildPermission();
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/**
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/**
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* @return if the sign gets initialized when the dungeon is loaded instead of when the game starts
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* @return if the sign gets initialized when the dungeon is loaded instead of when the game starts
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*/
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*/
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public boolean isOnDungeonInit();
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boolean isOnDungeonInit();
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/**
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/**
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* @return if the sign block should be destroyable after the initialization
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* @return if the sign block should be destroyable after the initialization
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*/
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*/
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public boolean isProtected();
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boolean isProtected();
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/**
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/**
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* @return the handler
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* @return the handler
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*/
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*/
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public Class<? extends DSign> getHandler();
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Class<? extends DSign> getHandler();
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}
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}
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@ -26,11 +26,11 @@ public interface TriggerType {
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/**
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/**
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* @return the identifier
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* @return the identifier
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*/
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*/
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public String getIdentifier();
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String getIdentifier();
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/**
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/**
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* @return the handler
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* @return the handler
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*/
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*/
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public Class<? extends Trigger> getHandler();
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Class<? extends Trigger> getHandler();
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}
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}
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@ -1,7 +1,18 @@
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/*
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/*
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* To change this license header, choose License Headers in Project Properties.
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* Copyright (C) 2012-2019 Frank Baumann
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* To change this template file, choose Tools | Templates
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*
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* and open the template in the editor.
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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*/
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package de.erethon.dungeonsxl.util;
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package de.erethon.dungeonsxl.util;
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@ -25,6 +25,6 @@ import org.bukkit.block.Block;
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*/
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*/
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public interface MultiBlock {
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public interface MultiBlock {
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public Block getAttachedBlock();
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Block getAttachedBlock();
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}
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}
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