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Fix DungeonSign CME
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@ -361,7 +361,7 @@ public class DGameWorld extends DInstanceWorld implements GameWorld {
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int mobCount = 0;
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signs:
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for (DungeonSign sign : getDungeonSigns()) {
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for (DungeonSign sign : getDungeonSigns().toArray(new DungeonSign[getDungeonSigns().size()])) {
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if (!(sign instanceof MobSign)) {
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continue;
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}
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@ -414,7 +414,7 @@ public class DGameWorld extends DInstanceWorld implements GameWorld {
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isPlaying = true;
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for (DungeonSign sign : getDungeonSigns()) {
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for (DungeonSign sign : getDungeonSigns().toArray(new DungeonSign[getDungeonSigns().size()])) {
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if (sign == null || sign.isOnDungeonInit()) {
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continue;
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}
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