Minor improvements for #85. Resolves #84

This commit is contained in:
Daniel Saukel 2016-06-08 16:28:53 +02:00
parent 969fc44d4e
commit 7716ed0cad
2 changed files with 111 additions and 105 deletions

View File

@ -45,9 +45,9 @@ public enum DSignTypeDefault implements DSignType {
SCRIPT("Script", "script", false, ScriptSign.class),
SOUND_MESSAGE("SoundMSG", "soundmsg", false, SoundMessageSign.class),
START("Start", "start", true, StartSign.class),
TELEPORT("Teleport", "teleport", false, TeleportSign.class),
TRIGGER("Trigger", "trigger", true, TriggerSign.class),
WAVE("Wave", "wave", false, WaveSign.class),
TELEPORT("Teleport", "teleport", false, TeleportSign.class);
WAVE("Wave", "wave", false, WaveSign.class);
private String name;
private String buildPermission;

View File

@ -1,124 +1,130 @@
/*
* Copyright (C) 2012-2016 Frank Baumann
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package io.github.dre2n.dungeonsxl.sign;
import io.github.dre2n.commons.util.NumberUtil;
import io.github.dre2n.dungeonsxl.world.GameWorld;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.Sign;
import org.bukkit.entity.Player;
/**
* @author Milan Albrecht
*/
public class TeleportSign extends DSign {
private DSignType type = DSignTypeDefault.TELEPORT;
private DSignType type = DSignTypeDefault.TELEPORT;
private Location location;
private Location location;
public TeleportSign(Sign sign, GameWorld gameWorld) {
super(sign, gameWorld);
}
public TeleportSign(Sign sign, String[] lines, GameWorld gameWorld) {
super(sign, lines, gameWorld);
}
@SuppressWarnings("ResultOfMethodCallIgnored")
@Override
public boolean check() {
String lines[] = getSign().getLines();
for (int i = 1; i <= 2; i++) {
if (!lines[i].isEmpty()) {
if (letterToYaw(lines[i].charAt(0)) == -1) {
String[] loc = lines[i].split(",");
if (loc.length != 3) {
return false;
}
try {
Double.parseDouble(loc[0]);
Double.parseDouble(loc[1]);
Double.parseDouble(loc[2]);
} catch (NumberFormatException e) {
return false;
}
}
}
}
return true;
}
@Override
public boolean check() {
String lines[] = getSign().getLines();
for (int i = 1; i <= 2; i++) {
if (!lines[i].isEmpty()) {
if (letterToYaw(lines[i].charAt(0)) == -1) {
String[] loc = lines[i].split(",");
if (loc.length != 3) {
return false;
}
NumberUtil.parseDouble(loc[0]);
NumberUtil.parseDouble(loc[1]);
NumberUtil.parseDouble(loc[2]);
}
}
}
return true;
}
@Override
public void onInit() {
location = getSign().getLocation().add(0.5, 0, 0.5);
location.setYaw(letterToYaw(((org.bukkit.material.Sign) getSign().getData()).getFacing().getOppositeFace().name().charAt(0)));
String lines[] = getSign().getLines();
for (int i = 1; i <= 2; i++) {
if (!lines[i].isEmpty()) {
int yaw = letterToYaw(lines[i].charAt(0));
if (yaw != -1) {
location.setYaw(yaw);
} else {
String[] loc = lines[i].split(",");
if (loc.length == 3) {
try {
double x = Double.parseDouble(loc[0]);
double y = Double.parseDouble(loc[1]);
double z = Double.parseDouble(loc[2]);
@Override
public void onInit() {
location = getSign().getLocation().add(0.5, 0, 0.5);
location.setYaw(letterToYaw(((org.bukkit.material.Sign) getSign().getData()).getFacing().getOppositeFace().name().charAt(0)));
String lines[] = getSign().getLines();
for (int i = 1; i <= 2; i++) {
if (!lines[i].isEmpty()) {
int yaw = letterToYaw(lines[i].charAt(0));
if (yaw != -1) {
location.setYaw(yaw);
} else {
String[] loc = lines[i].split(",");
if (loc.length == 3) {
double x = NumberUtil.parseDouble(loc[0]);
double y = NumberUtil.parseDouble(loc[1]);
double z = NumberUtil.parseDouble(loc[2]);
// If round number, add 0.5 to tp to middle of block
try {
x = Integer.parseInt(loc[0]) + 0.5;
} catch (NumberFormatException ignored) {}
try {
z = Integer.parseInt(loc[2]) + 0.5;
} catch (NumberFormatException ignored) {}
// If round number, add 0.5 to tp to middle of block
x = NumberUtil.parseInt(loc[0]) + 0.5;
z = NumberUtil.parseInt(loc[2]) + 0.5;
location.setX(x);
location.setY(y);
location.setZ(z);
} catch (NumberFormatException e) {
e.printStackTrace();
}
}
}
}
}
getSign().getBlock().setType(Material.AIR);
}
location.setX(x);
location.setY(y);
location.setZ(z);
}
}
}
}
getSign().getBlock().setType(Material.AIR);
}
@Override
public void onTrigger() {
if (location != null) {
for (Player player : getGameWorld().getWorld().getPlayers()) {
player.teleport(location);
}
}
}
@Override
public void onTrigger() {
if (location != null) {
for (Player player : getGameWorld().getWorld().getPlayers()) {
player.teleport(location);
}
}
}
@Override
public boolean onPlayerTrigger(Player player) {
if (location != null) {
player.teleport(location);
}
return true;
}
@Override
public boolean onPlayerTrigger(Player player) {
if (location != null) {
player.teleport(location);
}
return true;
}
@Override
public DSignType getType() {
return type;
}
@Override
public DSignType getType() {
return type;
}
public static int letterToYaw(char c) {
switch (c) {
case 'S':
case 's':
return 0;
case 'W':
case 'w':
return 90;
case 'N':
case 'n':
return 180;
case 'E':
case 'e':
return -90;
default:
return -1;
}
}
public static int letterToYaw(char c) {
switch (c) {
case 'S':
case 's':
return 0;
case 'W':
case 'w':
return 90;
case 'N':
case 'n':
return 180;
case 'E':
case 'e':
case 'O':
case 'o':
return -90;
default:
return -1;
}
}
}