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https://github.com/DRE2N/DungeonsXL.git
synced 2024-12-01 06:53:26 +01:00
Fix game rule merging
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parent
539d3da8a9
commit
79ba04add4
@ -27,21 +27,27 @@ import org.bukkit.configuration.ConfigurationSection;
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*/
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public class CollectionGameRule<T, V extends Collection<T>> extends GameRule<V> {
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protected Copier<V> copier;
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/**
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* @param key the configuration key of the game rule
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* @param defaultValue the default value that is used when nothing is set
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* @param copier a method to copy the collection
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*/
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public CollectionGameRule(String key, V defaultValue) {
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public CollectionGameRule(String key, V defaultValue, Copier<V> copier) {
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super(null, key, defaultValue);
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this.copier = copier;
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}
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/**
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* @param key the configuration key of the game rule
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* @param defaultValue the default value that is used when nothing is set
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* @param reader a functional interface that loads the value from config
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* @param copier a method to copy the collection
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*/
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public CollectionGameRule(String key, V defaultValue, ConfigReader<V> reader) {
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public CollectionGameRule(String key, V defaultValue, ConfigReader<V> reader, Copier<V> copier) {
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super(null, key, defaultValue, reader);
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this.copier = copier;
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}
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/**
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@ -82,25 +88,30 @@ public class CollectionGameRule<T, V extends Collection<T>> extends GameRule<V>
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@Override
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public void merge(GameRuleContainer overriding, GameRuleContainer subsidiary, GameRuleContainer writeTo) {
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V write = writeTo.getState(this);
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V writeToState = writeTo.getState(this);
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V write = writeToState != null ? copier.copy(writeTo.getState(this)) : null;
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if (subsidiary != writeTo) {
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V subsidiaryState = subsidiary.getState(this);
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if (subsidiaryState != null) {
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if (write == null) {
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write = subsidiaryState;
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write = copier.copy(subsidiaryState);
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} else {
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write.addAll(subsidiaryState);
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}
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}
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}
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if (overriding != writeTo) {
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V overridingState = overriding.getState(this);
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if (overridingState != null) {
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if (write == null) {
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write = overridingState;
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write = copier.copy(overridingState);
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} else {
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write.addAll(overridingState);
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}
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}
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}
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writeTo.setState(this, write);
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}
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@ -0,0 +1,34 @@
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/*
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* Copyright (C) 2014-2020 Daniel Saukel
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*
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* This library is free software: you can redistribute it and/or modify it under the
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* terms of the GNU Lesser General Public License as published by the Free Software
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* Foundation, either version 3 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT ANY
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* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
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* PARTICULAR PURPOSE. See the GNULesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package de.erethon.dungeonsxl.api.dungeon;
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/**
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* Copies an object.
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*
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* @param <T> the type of the object to copy
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* @author Daniel Saukel
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*/
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@FunctionalInterface
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public interface Copier<T> {
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/**
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* Returns a copy of the original.
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*
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* @param original the original
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* @return a copy of the original
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*/
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T copy(T original);
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}
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@ -117,7 +117,7 @@ public class GameRule<V> {
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map.put(tool, blocks);
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}
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return map;
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});
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}, HashMap::new);
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/**
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* A list of all entity types that shall be protected from damage. If this is left out AND if breakBlocks is false, armor stands, paintings and item frames
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* will be protected by default. If this is left out and if breakBlocks is true, nothing will be protected by default.
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@ -126,7 +126,7 @@ public class GameRule<V> {
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VanillaMob.ARMOR_STAND,
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VanillaMob.ITEM_FRAME,
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VanillaMob.PAINTING
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)), ConfigReader.EX_MOB_SET_READER);
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)), ConfigReader.EX_MOB_SET_READER, HashSet::new);
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/**
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* If this is left out AND if breakBlocks is false, armor stands and item frames will be protected by default. If this is left out and if breakBlocks is
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* true, nothing will be protected by default.
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@ -134,7 +134,7 @@ public class GameRule<V> {
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public static final GameRule<Set<ExMob>> INTERACTION_PROTECTED_ENTITIES = new CollectionGameRule<>("interactionProtectedEntities", new HashSet<>(Arrays.asList(
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VanillaMob.ARMOR_STAND,
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VanillaMob.ITEM_FRAME
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)), ConfigReader.EX_MOB_SET_READER);
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)), ConfigReader.EX_MOB_SET_READER, HashSet::new);
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/**
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* If blocks may be placed.
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*/
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@ -142,7 +142,7 @@ public class GameRule<V> {
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/**
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* A whitelist of placeable blocks. placeBlocks is supposed to be set to "true" if this should be used.
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*/
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public static final GameRule<Set<ExItem>> PLACE_WHITELIST = new CollectionGameRule<>("placeWhitelist", null, ConfigReader.EX_ITEM_SET_READER);
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public static final GameRule<Set<ExItem>> PLACE_WHITELIST = new CollectionGameRule<>("placeWhitelist", null, ConfigReader.EX_ITEM_SET_READER, HashSet::new);
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/**
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* If it should rain permanently in the dungeon.
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* <p>
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@ -244,15 +244,15 @@ public class GameRule<V> {
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}
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}
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return requirements;
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});
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}, ArrayList::new);
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/**
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* One of these Dungeons must be finished ("any" for any dungeon).
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*/
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public static final GameRule<List<String>> MUST_FINISH_ONE = new CollectionGameRule<>("mustFinishOne", null);
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public static final GameRule<List<String>> MUST_FINISH_ONE = new CollectionGameRule<>("mustFinishOne", null, ArrayList::new);
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/**
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* All of these Dungeons must be finished. If you do not want any, leave this empty.
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*/
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public static final GameRule<List<String>> MUST_FINISH_ALL = new CollectionGameRule<>("mustFinishAll", null);
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public static final GameRule<List<String>> MUST_FINISH_ALL = new CollectionGameRule<>("mustFinishAll", null, ArrayList::new);
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/**
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* This can be used to give rewards. The default implementation does not do this at the moment.
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*/
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@ -277,23 +277,25 @@ public class GameRule<V> {
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continue;
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}
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}
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rewards.add((Reward) constructor.newInstance(api));
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Reward reward = (Reward) constructor.newInstance(api);
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// reward.setup();
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rewards.add(reward);
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} catch (NoSuchMethodException | SecurityException | InstantiationException | IllegalAccessException
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| IllegalArgumentException | InvocationTargetException exception) {
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MessageUtil.log(api, "&4Reward \"" + key + "\" is not implemented properly with a (DungeonsAPI) constructor.");
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}
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}
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return rewards;
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});
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}, ArrayList::new);
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/**
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* These commands can be used by all players if they are in the dungeon. DXL commands like /dxl leavecan be used by default.
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*/
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public static final GameRule<List<String>> GAME_COMMAND_WHITELIST = new CollectionGameRule<>("gameCommandWhitelist", new ArrayList<>());
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public static final GameRule<List<String>> GAME_COMMAND_WHITELIST = new CollectionGameRule<>("gameCommandWhitelist", new ArrayList<>(), ArrayList::new);
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/**
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* A list of permissions players get while they play the game. The permissions get removed as soon as the player leaves the game. Requires Vault and a
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* permissions plugin like PermissionsEx.
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*/
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public static final GameRule<List<String>> GAME_PERMISSIONS = new CollectionGameRule<>("gamePermissions", new ArrayList<>());
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public static final GameRule<List<String>> GAME_PERMISSIONS = new CollectionGameRule<>("gamePermissions", new ArrayList<>(), ArrayList::new);
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/**
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* Use this to replace the default ready / new floor message. If titles are deactivated in the main config, this is not going to work.
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*/
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@ -342,11 +344,11 @@ public class GameRule<V> {
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map.put(id, (String) entry.getValue());
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}
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return map;
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});
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}, HashMap::new);
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/**
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* Items you cannot drop or destroy.
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*/
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public static final GameRule<Set<ExItem>> SECURE_OBJECTS = new CollectionGameRule<>("secureObjects", new HashSet<>(), ConfigReader.EX_ITEM_SET_READER);
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public static final GameRule<Set<ExItem>> SECURE_OBJECTS = new CollectionGameRule<>("secureObjects", new HashSet<>(), ConfigReader.EX_ITEM_SET_READER, HashSet::new);
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/**
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* If group tags are used.
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*/
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@ -481,7 +483,7 @@ public class GameRule<V> {
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@Override
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public String toString() {
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return "GameRule{key=" + key + "}";
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return getClass().getSimpleName() + "{key=" + key + "}";
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}
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}
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@ -28,13 +28,17 @@ import org.bukkit.configuration.ConfigurationSection;
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*/
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public class MapGameRule<TK, TV, V extends Map<TK, TV>> extends GameRule<V> {
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protected Copier<V> copier;
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/**
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* @param key the configuration key of the game rule
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* @param defaultValue the default value that is used when nothing is set
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* @param reader a functional interface that loads the value from config
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* @param copier a method to copy the map
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*/
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public MapGameRule(String key, V defaultValue, ConfigReader<V> reader) {
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public MapGameRule(String key, V defaultValue, ConfigReader<V> reader, Copier<V> copier) {
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super(null, key, defaultValue, reader);
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this.copier = copier;
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}
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/**
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@ -70,12 +74,13 @@ public class MapGameRule<TK, TV, V extends Map<TK, TV>> extends GameRule<V> {
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@Override
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public void merge(GameRuleContainer overriding, GameRuleContainer subsidiary, GameRuleContainer writeTo) {
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V write = writeTo.getState(this);
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V writeToState = writeTo.getState(this);
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V write = writeToState != null ? copier.copy(writeTo.getState(this)) : null;
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V subsidiaryState = subsidiary.getState(this);
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if (subsidiaryState != null) {
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if (write == null) {
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write = subsidiaryState;
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write = copier.copy(subsidiaryState);
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} else {
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write.putAll(subsidiaryState);
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}
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@ -84,7 +89,7 @@ public class MapGameRule<TK, TV, V extends Map<TK, TV>> extends GameRule<V> {
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V overridingState = overriding.getState(this);
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if (overridingState != null) {
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if (write == null) {
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write = overridingState;
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write = copier.copy(overridingState);
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} else {
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write.putAll(overridingState);
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}
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