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Fix gamemode not being reset if !keepInventory; resolves #491
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@ -337,6 +337,7 @@ public class DGlobalPlayer implements PlayerWrapper {
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private void reset(Location tpLoc, boolean keepInventory) {
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try {
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PlayerUtil.secureTeleport(player, tpLoc);
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player.setGameMode(data.getOldGameMode());
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if (!keepInventory) {
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while (data.getOldInventory().size() > 36) {
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data.getOldInventory().remove(36);
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@ -355,7 +356,6 @@ public class DGlobalPlayer implements PlayerWrapper {
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player.setHealth(player.getMaxHealth());
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}
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player.setFoodLevel(data.getOldFoodLevel());
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player.setGameMode(data.getOldGameMode());
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player.setFireTicks(data.getOldFireTicks());
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for (PotionEffect effect : player.getActivePotionEffects()) {
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player.removePotionEffect(effect.getType());
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