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README.md
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README.md
@ -22,6 +22,16 @@ DungeonsXL also provides custom game mechanics to make these worlds interesting.
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* Per dungeon configuration (you should try that after you became familiar with the basics of this plugin). [Read more...](../../wiki/dungeon-configuration)
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* Link multiple floors together to create large dungeons with multiple levels. [Read more...](../../wiki/getting-started#advanced-multi-floor-dungeons-mfds)
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* Use a dungeon as a tutorial and give them a PEX group when they finish it. [Read more...](../../wiki/main-configuration)
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* Players can play the dungeon with their own items or with configurable classes.
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* _The classes support doges!_
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* Mob waves: [Read more...](../../wiki/signs#wave)
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* PvP
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* Time limits
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* A built-in custom mob system and support for MythicMobs. [Read more...](../../wiki/signs#mob)
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* A powerful API: [Read more...](../../wiki/api-tutorial)
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* Different game types allow you to use your maps dynamically for different purposes. [Read more...](../../wiki/game-types)
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* ...and many more!
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## The concept
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@ -57,7 +67,7 @@ Instead of referencing the internals of the implementation directly, DungeonsXL
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The shaded version of DXL (standard version) contains this library, while the original version needs it as an external plugin.
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Have a look at the [installation instructions](../../wiki/getting-started#installation) for detailed information.
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DungeonsXL currently uses BRCommons 0.3.
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DungeonsXL currently uses BRCommons 0.4.
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### Java
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7 and higher
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