Fix 1.9 inventories (needs BRCommons update for version check)

This commit is contained in:
Daniel Saukel 2016-03-22 12:17:12 +01:00
parent 26e3b1ee27
commit a3ee3c698c
2 changed files with 98 additions and 55 deletions

View File

@ -16,6 +16,8 @@
*/
package io.github.dre2n.dungeonsxl.player;
import io.github.dre2n.commons.compatibility.CompatibilityHandler;
import io.github.dre2n.commons.compatibility.Version;
import io.github.dre2n.commons.util.NumberUtil;
import io.github.dre2n.commons.util.messageutil.MessageUtil;
import io.github.dre2n.commons.util.playerutil.PlayerUtil;
@ -99,9 +101,14 @@ public class DPlayer {
double health = ((Damageable) player).getHealth();
savePlayer = new DSavePlayer(player.getName(), player.getUniqueId(), player.getLocation(), player.getInventory().getContents(), player.getInventory().getArmorContents(), player.getLevel(),
if (CompatibilityHandler.getInstance().getVersion() != Version.MC1_9) {
savePlayer = new DSavePlayer(player.getName(), player.getUniqueId(), player.getLocation(), player.getInventory().getContents(), player.getInventory().getArmorContents(), null, player.getLevel(),
player.getTotalExperience(), (int) health, player.getFoodLevel(), player.getFireTicks(), player.getGameMode(), player.getActivePotionEffects());
} else {
savePlayer = new DSavePlayer(player.getName(), player.getUniqueId(), player.getLocation(), player.getInventory().getContents(), player.getInventory().getArmorContents(), player.getInventory().getItemInOffHand(), player.getLevel(),
player.getTotalExperience(), (int) health, player.getFoodLevel(), player.getFireTicks(), player.getGameMode(), player.getActivePotionEffects());
}
this.editing = editing;
if (this.editing) {
@ -531,6 +538,7 @@ public class DPlayer {
}
// Belohnung
if (gameWorld.getGame() != null) {
if (gameWorld.getGame().getType().hasRewards()) {
if (finished) {
if (gameWorld.getGame() != null) {
@ -577,6 +585,7 @@ public class DPlayer {
}
}
}
}
if (dGroup != null) {
// Give Secure Objects other Players

View File

@ -16,11 +16,15 @@
*/
package io.github.dre2n.dungeonsxl.player;
import io.github.dre2n.commons.compatibility.CompatibilityHandler;
import io.github.dre2n.commons.compatibility.Version;
import io.github.dre2n.commons.util.EnumUtil;
import io.github.dre2n.commons.util.playerutil.PlayerUtil;
import io.github.dre2n.dungeonsxl.DungeonsXL;
import java.io.File;
import java.io.IOException;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collection;
import java.util.UUID;
import java.util.concurrent.CopyOnWriteArrayList;
@ -47,18 +51,19 @@ public class DSavePlayer {
private String uuid;
private Location oldLocation;
private ItemStack[] oldInventory;
private ItemStack[] oldArmor;
private ArrayList<ItemStack> oldInventory;
private ArrayList<ItemStack> oldArmor;
private ItemStack oldOffHand;
private int oldLvl;
private int oldExp;
private int oldHealth;
private int oldFoodLevel;
private int oldFireTicks;
private GameMode oldGamemode;
private GameMode oldGameMode;
private Collection<PotionEffect> oldPotionEffects;
public DSavePlayer(String playerName, UUID uuid, Location oldLocation, ItemStack[] oldInventory, ItemStack[] oldArmor, int oldLvl, int oldExp, int oldHealth, int oldFoodLevel, int oldFireTicks,
GameMode oldGamemode, Collection<PotionEffect> oldPotionEffects) {
public DSavePlayer(String playerName, UUID uuid, Location oldLocation, ArrayList<ItemStack> oldInventory, ArrayList<ItemStack> oldArmor, ItemStack oldOffHand, int oldLvl, int oldExp, int oldHealth, int oldFoodLevel, int oldFireTicks,
GameMode oldGameMode, Collection<PotionEffect> oldPotionEffects) {
savePlayers.add(this);
this.playerName = playerName;
@ -67,10 +72,33 @@ public class DSavePlayer {
this.oldLocation = oldLocation;
this.oldInventory = oldInventory;
this.oldArmor = oldArmor;
this.oldOffHand = oldOffHand;
this.oldExp = oldExp;
this.oldHealth = oldHealth;
this.oldFoodLevel = oldFoodLevel;
this.oldGamemode = oldGamemode;
this.oldGameMode = oldGameMode;
this.oldLvl = oldLvl;
this.oldFireTicks = oldFireTicks;
this.oldPotionEffects = oldPotionEffects;
save();
}
public DSavePlayer(String playerName, UUID uuid, Location oldLocation, ItemStack[] oldInventory, ItemStack[] oldArmor, ItemStack oldOffHand, int oldLvl, int oldExp, int oldHealth, int oldFoodLevel, int oldFireTicks,
GameMode oldGameMode, Collection<PotionEffect> oldPotionEffects) {
savePlayers.add(this);
this.playerName = playerName;
this.uuid = uuid.toString();
this.oldLocation = oldLocation;
this.oldInventory = new ArrayList<>(Arrays.asList(oldInventory));
this.oldArmor = new ArrayList<>(Arrays.asList(oldArmor));
this.oldOffHand = oldOffHand;
this.oldExp = oldExp;
this.oldHealth = oldHealth;
this.oldFoodLevel = oldFoodLevel;
this.oldGameMode = oldGameMode;
this.oldLvl = oldLvl;
this.oldFireTicks = oldFireTicks;
this.oldPotionEffects = oldPotionEffects;
@ -91,13 +119,19 @@ public class DSavePlayer {
try {
if (!keepInventory) {
player.getInventory().setContents(oldInventory);
player.getInventory().setArmorContents(oldArmor);
while (oldInventory.size() > 36) {
oldInventory.remove(36);
}
player.getInventory().setContents(oldInventory.toArray(new ItemStack[36]));
player.getInventory().setArmorContents(oldArmor.toArray(new ItemStack[4]));
if (CompatibilityHandler.getInstance().getVersion() == Version.MC1_9) {
player.getInventory().setItemInOffHand(oldOffHand);
}
player.setTotalExperience(oldExp);
player.setLevel(oldLvl);
player.setHealth(oldHealth);
player.setFoodLevel(oldFoodLevel);
player.setGameMode(oldGamemode);
player.setGameMode(oldGameMode);
player.setFireTicks(oldFireTicks);
for (PotionEffect effect : player.getActivePotionEffects()) {
player.removePotionEffect(effect.getType());
@ -124,13 +158,12 @@ public class DSavePlayer {
}
/* Statics */
@SuppressWarnings("deprecation")
public static void save() {
FileConfiguration configFile = new YamlConfiguration();
for (DSavePlayer savePlayer : savePlayers) {
configFile.set(savePlayer.playerName + ".uuid", savePlayer.uuid);
configFile.set(savePlayer.playerName + ".oldGamemode", savePlayer.oldGamemode.getValue());
configFile.set(savePlayer.playerName + ".oldGameMode", savePlayer.oldGameMode.toString());
configFile.set(savePlayer.playerName + ".oldFireTicks", savePlayer.oldFireTicks);
configFile.set(savePlayer.playerName + ".oldFoodLevel", savePlayer.oldFoodLevel);
configFile.set(savePlayer.playerName + ".oldHealth", savePlayer.oldHealth);
@ -138,6 +171,7 @@ public class DSavePlayer {
configFile.set(savePlayer.playerName + ".oldLvl", savePlayer.oldLvl);
configFile.set(savePlayer.playerName + ".oldArmor", savePlayer.oldArmor);
configFile.set(savePlayer.playerName + ".oldInventory", savePlayer.oldInventory);
configFile.set(savePlayer.playerName + ".oldOffHand", savePlayer.oldOffHand);
configFile.set(savePlayer.playerName + ".oldLocation.x", savePlayer.oldLocation.getX());
configFile.set(savePlayer.playerName + ".oldLocation.y", savePlayer.oldLocation.getY());
configFile.set(savePlayer.playerName + ".oldLocation.z", savePlayer.oldLocation.getZ());
@ -154,7 +188,6 @@ public class DSavePlayer {
}
}
@SuppressWarnings({"unchecked", "deprecation"})
public static void load() {
FileConfiguration configFile = YamlConfiguration.loadConfiguration(new File(plugin.getDataFolder(), "savePlayers.yml"));
@ -163,11 +196,9 @@ public class DSavePlayer {
UUID uuid = UUID.fromString(configFile.getString(playerName + ".uuid"));
// Load inventory data
ArrayList<ItemStack> oldInventoryList = (ArrayList<ItemStack>) configFile.get(playerName + ".oldInventory");
ArrayList<ItemStack> oldArmorList = (ArrayList<ItemStack>) configFile.get(playerName + ".oldArmor");
ItemStack[] oldInventory = oldInventoryList.toArray(new ItemStack[oldInventoryList.size()]);
ItemStack[] oldArmor = oldArmorList.toArray(new ItemStack[oldArmorList.size()]);
ArrayList<ItemStack> oldInventory = (ArrayList<ItemStack>) configFile.get(playerName + ".oldInventory");
ArrayList<ItemStack> oldArmor = (ArrayList<ItemStack>) configFile.get(playerName + ".oldArmor");
ItemStack oldOffHand = (ItemStack) configFile.get(playerName + ".oldOffHand");
// Load other data
int oldLvl = configFile.getInt(playerName + ".oldLvl");
@ -175,7 +206,10 @@ public class DSavePlayer {
int oldHealth = configFile.getInt(playerName + ".oldHealth");
int oldFoodLevel = configFile.getInt(playerName + ".oldFoodLevel");
int oldFireTicks = configFile.getInt(playerName + ".oldFireTicks");
GameMode oldGamemode = GameMode.getByValue(configFile.getInt(playerName + ".oldGamemode"));
GameMode oldGameMode = GameMode.SURVIVAL;
if (EnumUtil.isValidEnum(GameMode.class, configFile.getString(playerName + ".oldGameMode"))) {
oldGameMode = GameMode.valueOf(configFile.getString(playerName + ".oldGameMode"));
}
Collection<PotionEffect> oldPotionEffects = (Collection<PotionEffect>) configFile.get(playerName + ".oldPotionEffects");
// Location
@ -188,7 +222,7 @@ public class DSavePlayer {
+ ".oldLocation.z"), configFile.getInt(playerName + ".oldLocation.yaw"), configFile.getInt(playerName + ".oldLocation.pitch"));
// Create Player
DSavePlayer savePlayer = new DSavePlayer(playerName, uuid, oldLocation, oldInventory, oldArmor, oldLvl, oldExp, oldHealth, oldFoodLevel, oldFireTicks, oldGamemode, oldPotionEffects);
DSavePlayer savePlayer = new DSavePlayer(playerName, uuid, oldLocation, oldInventory, oldArmor, oldOffHand, oldLvl, oldExp, oldHealth, oldFoodLevel, oldFireTicks, oldGameMode, oldPotionEffects);
savePlayer.reset(false);
}
}