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Fix resetting health in 1.8.8. Resolves #468
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@ -350,8 +350,10 @@ public class DGlobalPlayer implements PlayerWrapper {
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player.setExp(data.getOldExp());
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player.setExp(data.getOldExp());
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if (is1_9) {
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if (is1_9) {
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player.getAttribute(Attribute.GENERIC_MAX_HEALTH).setBaseValue(data.getOldMaxHealth());
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player.getAttribute(Attribute.GENERIC_MAX_HEALTH).setBaseValue(data.getOldMaxHealth());
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player.setHealth(data.getOldHealth() <= data.getOldMaxHealth() ? data.getOldHealth() : data.getOldMaxHealth());
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} else {
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player.setHealth(player.getMaxHealth());
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}
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}
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player.setHealth(data.getOldHealth() <= data.getOldMaxHealth() ? data.getOldHealth() : data.getOldMaxHealth());
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player.setFoodLevel(data.getOldFoodLevel());
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player.setFoodLevel(data.getOldFoodLevel());
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player.setGameMode(data.getOldGameMode());
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player.setGameMode(data.getOldGameMode());
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player.setFireTicks(data.getOldFireTicks());
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player.setFireTicks(data.getOldFireTicks());
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