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https://github.com/DRE2N/DungeonsXL.git
synced 2024-11-24 19:45:43 +01:00
Removed not working unlimited durability of class items
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parent
e808a9fb51
commit
adbfe1e218
@ -9,7 +9,6 @@ import org.bukkit.GameMode;
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import org.bukkit.Location;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.World;
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import org.bukkit.configuration.Configuration;
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import org.bukkit.configuration.file.FileConfiguration;
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import org.bukkit.configuration.file.FileConfiguration;
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import org.bukkit.configuration.file.YamlConfiguration;
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import org.bukkit.configuration.file.YamlConfiguration;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.EntityType;
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@ -51,11 +50,9 @@ public class DPlayer {
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public DClass dclass;
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public DClass dclass;
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public GameCheckpoint checkpoint;
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public GameCheckpoint checkpoint;
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public CopyOnWriteArrayList<Integer> classItems=new CopyOnWriteArrayList<Integer>();
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public Wolf wolf;
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public Wolf wolf;
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public int wolfRespawnTime=30;
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public int wolfRespawnTime=30;
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public int offlineTime;
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public int offlineTime;
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public int invItemInHand;
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public CopyOnWriteArrayList<ItemStack> respawnInventory=new CopyOnWriteArrayList<ItemStack>();
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public CopyOnWriteArrayList<ItemStack> respawnInventory=new CopyOnWriteArrayList<ItemStack>();
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public Inventory treasureInv = P.p.getServer().createInventory(player, 45, "Belohnungen");
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public Inventory treasureInv = P.p.getServer().createInventory(player, 45, "Belohnungen");
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@ -316,7 +313,6 @@ public class DPlayer {
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}
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}
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/* Delete Inventory */
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/* Delete Inventory */
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this.classItems.clear();
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this.player.getInventory().clear();
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this.player.getInventory().clear();
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this.player.getInventory().setArmorContents(null);
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this.player.getInventory().setArmorContents(null);
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player.getInventory().setItemInHand(new ItemStack(0));
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player.getInventory().setItemInHand(new ItemStack(0));
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@ -365,13 +361,6 @@ public class DPlayer {
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this.player.getInventory().addItem(istack);
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this.player.getInventory().addItem(istack);
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}
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}
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}
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}
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for(int i=0;i<36;i++){
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ItemStack istack=this.player.getInventory().getItem(i);
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if(istack!=null){
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this.classItems.add(i);
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}
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}
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/* Spout Skin */
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/* Spout Skin */
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if(p.isSpoutEnabled){
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if(p.isSpoutEnabled){
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@ -526,23 +515,6 @@ public class DPlayer {
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}
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}
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}
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}
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//Update ClassItems
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for(Integer istackplace:dplayer.classItems){
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ItemStack istack=dplayer.player.getInventory().getItem(istackplace);
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if(istack!=null){
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if(istack.getTypeId()!=0){
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if(istack.getTypeId()>255 && istack.getTypeId()<318){
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istack.setDurability((short) 0);
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}
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}else{
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dplayer.classItems.remove(istackplace);
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}
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}else{
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dplayer.classItems.remove(istackplace);
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}
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}
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}
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}
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}
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}
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