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Added loot tables. Close #104
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@ -0,0 +1,176 @@
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/*
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* Copyright (C) 2012-2016 Frank Baumann
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package io.github.dre2n.dungeonsxl.loottable;
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import io.github.dre2n.caliburn.item.UniversalItemStack;
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import io.github.dre2n.commons.util.NumberUtil;
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import java.io.File;
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import java.util.ArrayList;
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import java.util.List;
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import org.bukkit.configuration.file.FileConfiguration;
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import org.bukkit.configuration.file.YamlConfiguration;
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import org.bukkit.inventory.ItemStack;
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/**
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* @author Daniel Saukel
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*/
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public class DLootTable {
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public class Entry {
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private String id;
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private ItemStack item;
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private double chance;
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public Entry(String id, ItemStack item, double chance) {
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this.id = id;
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this.item = item;
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this.chance = chance;
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}
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/* Getters and setters */
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/**
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* @return the id of the loot table entry
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*/
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public String getId() {
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return id;
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}
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/**
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* @param id
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* the id of the loot table entry to set
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*/
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public void setId(String id) {
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this.id = id;
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}
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/**
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* @return the loot item stack
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*/
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public ItemStack getLootItem() {
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return item;
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}
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/**
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* @param item
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* the loot item to set
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*/
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public void setLootItem(ItemStack item) {
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this.item = item;
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}
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/**
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* @return the loot chance
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*/
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public double getLootChance() {
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return chance;
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}
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/**
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* @param chance
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* the loot chance to set
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*/
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public void setLootChance(double chance) {
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this.chance = chance;
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}
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}
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private String name;
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private List<Entry> entries = new ArrayList<>();
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/**
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* @param file
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* the script file
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*/
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public DLootTable(File file) {
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this(file.getName().substring(0, file.getName().length() - 4), YamlConfiguration.loadConfiguration(file));
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}
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/**
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* @param name
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* the name of the loot table
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* @param config
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* the config that stores the information
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*/
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public DLootTable(String name, FileConfiguration config) {
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this.name = name;
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for (String id : config.getKeys(true)) {
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ItemStack item = null;
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Object itemObj = config.get(id + ".item");
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if (itemObj instanceof ItemStack) {
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item = (ItemStack) itemObj;
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} else if (itemObj instanceof UniversalItemStack) {
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item = ((UniversalItemStack) itemObj).toItemStack();
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} else if (itemObj instanceof String) {
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item = UniversalItemStack.deserializeSimple((String) itemObj).toItemStack();
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}
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double chance = config.getDouble(id + ".chance");
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entries.add(new Entry(id, item, chance));
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}
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}
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/* Getters and setters */
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/**
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* @return the name of the loot table
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*/
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public String getName() {
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return name;
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}
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/**
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* @return the entries
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*/
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public List<Entry> getEntries() {
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return entries;
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}
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/**
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* @param entry
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* the entry to add
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*/
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public void addEntry(Entry entry) {
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entries.add(entry);
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}
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/**
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* @param entry
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* the entry to remove
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*/
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public void removeEntry(Entry entry) {
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entries.remove(entry);
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}
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/* Actions */
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/**
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* Adds loot to a list randomly based on the chance value
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*
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* @return a list of the loot
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*/
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public List<ItemStack> generateLootList() {
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List<ItemStack> lootList = new ArrayList<>();
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for (Entry entry : entries) {
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if (NumberUtil.generateRandomInt(0, 100) < entry.getLootChance()) {
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lootList.add(entry.getLootItem());
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}
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}
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return lootList;
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}
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}
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@ -0,0 +1,75 @@
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/*
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* Copyright (C) 2012-2016 Frank Baumann
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package io.github.dre2n.dungeonsxl.loottable;
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import io.github.dre2n.commons.util.FileUtil;
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import java.io.File;
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import java.util.ArrayList;
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import java.util.List;
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/**
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* @author Daniel Saukel
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*/
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public class DLootTables {
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private List<DLootTable> lootTables = new ArrayList<>();
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public DLootTables(File file) {
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if (file.isDirectory()) {
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for (File script : FileUtil.getFilesForFolder(file)) {
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lootTables.add(new DLootTable(script));
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}
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}
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}
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/**
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* @return the loot table that has the name
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*/
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public DLootTable getByName(String name) {
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for (DLootTable lootTable : lootTables) {
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if (lootTable.getName().equalsIgnoreCase(name)) {
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return lootTable;
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}
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}
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return null;
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}
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/**
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* @return the loot tables
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*/
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public List<DLootTable> getDLootTables() {
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return lootTables;
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}
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/**
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* @param lootTable
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* the DLootTable to add
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*/
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public void addDLootTable(DLootTable lootTable) {
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lootTables.add(lootTable);
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}
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/**
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* @param lootTable
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* the DLootTable to remove
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*/
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public void removeDLootTable(DLootTable lootTable) {
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lootTables.remove(lootTable);
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}
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}
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@ -202,7 +202,7 @@ public class RewardChest {
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if (itemReward != null) {
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String msg = "";
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for (ItemStack itemStack : chest.getInventory().getContents()) {
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for (ItemStack itemStack : itemReward) {
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if (itemStack == null) {
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continue;
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@ -17,8 +17,12 @@
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package io.github.dre2n.dungeonsxl.sign;
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import io.github.dre2n.commons.util.NumberUtil;
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import io.github.dre2n.dungeonsxl.loottable.DLootTable;
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import io.github.dre2n.dungeonsxl.reward.RewardChest;
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import io.github.dre2n.dungeonsxl.world.DGameWorld;
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import java.util.Arrays;
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import java.util.LinkedList;
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import java.util.List;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.block.Chest;
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@ -36,7 +40,8 @@ public class ChestSign extends DSign {
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private double moneyReward;
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private int levelReward;
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private ItemStack[] itemReward;
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private ItemStack[] chestContent;
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private DLootTable lootTable;
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public ChestSign(Sign sign, String[] lines, DGameWorld gameWorld) {
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super(sign, lines, gameWorld);
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@ -74,21 +79,36 @@ public class ChestSign extends DSign {
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}
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/**
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* @return the item reward
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* @return the chest contents
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*/
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public ItemStack[] getItemReward() {
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if (itemReward == null) {
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public ItemStack[] getChestContents() {
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if (chestContent == null) {
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checkChest();
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}
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return itemReward;
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return chestContent;
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}
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/**
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* @param items
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* the items to set as a reward
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* the items to set as chest contents
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*/
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public void setItemReward(ItemStack[] items) {
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itemReward = items;
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chestContent = items;
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}
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/**
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* @return the custom loot table
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*/
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public DLootTable getLootTable() {
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return lootTable;
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}
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/**
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* @param lootTable
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* the loot table to set
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*/
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public void setLootTable(DLootTable lootTable) {
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this.lootTable = lootTable;
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}
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@Override
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@ -108,20 +128,20 @@ public class ChestSign extends DSign {
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Block zRelative = sign.getRelative(0, 0, i);
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if (xRelative.getType() == Material.CHEST) {
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if (itemReward == null) {
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itemReward = ((Chest) xRelative.getState()).getBlockInventory().getContents();
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if (chestContent == null) {
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chestContent = ((Chest) xRelative.getState()).getBlockInventory().getContents();
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}
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chest = xRelative;
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} else if (yRelative.getType() == Material.CHEST) {
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if (itemReward == null) {
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itemReward = ((Chest) yRelative.getState()).getBlockInventory().getContents();
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if (chestContent == null) {
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chestContent = ((Chest) yRelative.getState()).getBlockInventory().getContents();
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}
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chest = yRelative;
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} else if (zRelative.getType() == Material.CHEST) {
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if (itemReward == null) {
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itemReward = ((Chest) zRelative.getState()).getBlockInventory().getContents();
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if (chestContent == null) {
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chestContent = ((Chest) zRelative.getState()).getBlockInventory().getContents();
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}
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chest = zRelative;
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}
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@ -145,11 +165,22 @@ public class ChestSign extends DSign {
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}
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}
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if (!lines[2].isEmpty()) {
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lootTable = plugin.getDLootTables().getByName(lines[2]);
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}
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if (chest == null) {
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checkChest();
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}
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if (chest != null) {
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ItemStack[] itemReward = chestContent;
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if (lootTable != null) {
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List<ItemStack> list = new LinkedList<>(Arrays.asList(chestContent));
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list.addAll(lootTable.generateLootList());
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itemReward = list.toArray(new ItemStack[list.size()]);
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}
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new RewardChest(chest, getGameWorld(), moneyReward, levelReward, itemReward);
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getSign().getBlock().setType(Material.AIR);
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