Added open door sign

This commit is contained in:
Daniel Saukel 2016-06-20 15:34:46 +02:00
parent 1ddf0df88a
commit c7695f815e
3 changed files with 112 additions and 0 deletions

View File

@ -39,6 +39,7 @@ import io.github.dre2n.dungeonsxl.player.DPlayers;
import io.github.dre2n.dungeonsxl.player.DSavePlayer;
import io.github.dre2n.dungeonsxl.reward.DLootInventory;
import io.github.dre2n.dungeonsxl.reward.RewardChest;
import io.github.dre2n.dungeonsxl.sign.OpenDoorSign;
import io.github.dre2n.dungeonsxl.task.RespawnTask;
import io.github.dre2n.dungeonsxl.trigger.InteractTrigger;
import io.github.dre2n.dungeonsxl.trigger.UseItemTrigger;
@ -312,6 +313,9 @@ public class PlayerListener implements Listener {
}
}
}
} else if (OpenDoorSign.isProtected(clickedBlock)) {
event.setCancelled(true);
}
}
}

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@ -41,6 +41,7 @@ public enum DSignTypeDefault implements DSignType {
MESSAGE("MSG", "msg", false, MessageSign.class),
@Deprecated
MYTHIC_MOBS("MythicMobs", "mob", false, ExternalMobSign.class),
OPEN_DOOR("Door", "door", false, OpenDoorSign.class),
PLACE("Place", "place", false, PlaceSign.class),
READY("Ready", "ready", true, ReadySign.class),
REDSTONE("Redstone", "redstone", false, RedstoneSign.class),

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@ -0,0 +1,107 @@
/*
* Copyright (C) 2012-2016 Frank Baumann
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package io.github.dre2n.dungeonsxl.sign;
import io.github.dre2n.commons.util.BlockUtil;
import io.github.dre2n.dungeonsxl.world.GameWorld;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.block.Sign;
import org.bukkit.material.Openable;
/**
* @author Daniel Saukel
*/
public class OpenDoorSign extends DSign {
private DSignType type = DSignTypeDefault.OPEN_DOOR;
private Openable block;
public OpenDoorSign(Sign sign, String[] lines, GameWorld gameWorld) {
super(sign, lines, gameWorld);
}
/* Getters and setters */
/**
* @return the door / fence gate / ... to open;
*/
public Openable getBlock() {
return block;
}
/**
* @param block
* the door / fence gate / ... to open
*/
public void setBlock(Openable block) {
this.block = block;
}
@Override
public DSignType getType() {
return type;
}
/* Actions */
@Override
public boolean check() {
return true;
}
@Override
public void onInit() {
Block block = BlockUtil.getAttachedBlock(getSign().getBlock());
if (block instanceof Openable) {
this.block = (Openable) block;
}
getSign().setType(Material.AIR);
}
@Override
public void onTrigger() {
block.setOpen(true);
}
/* Statics */
/**
* @param block
* the block to check
* @return
* true if the block is openable only with a sign
*/
public static boolean isProtected(Block block) {
if (!(block instanceof Openable)) {
return false;
}
GameWorld gameWorld = GameWorld.getByWorld(block.getWorld());
if (gameWorld != null) {
for (DSign dSign : gameWorld.getDSigns()) {
if (dSign.getType() == DSignTypeDefault.OPEN_DOOR) {
if (((OpenDoorSign) dSign).getBlock().equals(block)) {
return true;
}
}
}
}
return false;
}
}