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Fix "Removing entity while ticking!" bug
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@ -55,6 +55,7 @@ import org.bukkit.entity.Wolf;
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import org.bukkit.event.entity.PlayerDeathEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.potion.PotionEffect;
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import org.bukkit.scheduler.BukkitRunnable;
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/**
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* @author Frank Baumann, Tobias Schmitz, Milan Albrecht, Daniel Saukel
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@ -692,7 +693,12 @@ public class DGamePlayer extends DInstancePlayer implements GamePlayer {
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}
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if ((dGroup.getLives() == 0 || lives == 0) && ready) {
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kill();
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new BukkitRunnable() {
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@Override
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public void run() {
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kill();
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}
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}.runTaskLater(plugin, 1L);
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}
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if (rules.getState(GameRule.GAME_GOAL) == GameGoal.LAST_MAN_STANDING) {
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