Add friendlyFire option to GameTypes

This commit is contained in:
Daniel Saukel 2016-01-31 00:44:26 +01:00
parent 8b35d91f75
commit d519578dae
3 changed files with 75 additions and 30 deletions

View File

@ -37,6 +37,17 @@ public interface GameType {
*/
public void setPlayerVersusPlayer(boolean playerVersusPlayer);
/**
* @return the friendlyFire
*/
public boolean isFriendlyFire();
/**
* @param friendlyFire
* the friendlyFire to set
*/
public void setFriendlyFire(boolean friendlyFire);
/**
* @return the mobWaves
*/

View File

@ -4,25 +4,26 @@ import org.bukkit.GameMode;
public enum GameTypeDefault implements GameType {
ADVENTURE("Adventure", "Adventure", false, false, true, false, true, GameMode.ADVENTURE),
ADVENTURE_TIME_IS_RUNNING("Adventure - Time is Running", "Adventure TiR", false, false, true, true, true, GameMode.ADVENTURE),
APOCALYPSE_LAST_MAN_STANDING("Apocalypse", "Apocalypse LMS", true, true, true, false, false, GameMode.SURVIVAL),
APOCALYPSE_LIMITED_MOBS("Apocalypse - Limited Mobs", "Apc Limited", true, true, true, false, false, GameMode.SURVIVAL),
APOCALYPSE_TIME_IS_RUNNING("Apocalypse - Time is Running", "Apocalypse TiR", true, true, true, true, false, GameMode.SURVIVAL),
PVE_LAST_MAN_STANDING("Player versus Environment - Last Man Standing", "PvE LMS", false, true, true, false, false, GameMode.SURVIVAL),
PVE_LIMITED_MOBS("Player versus Environment - Limited Mobs", "PvE Limited", false, true, true, false, false, GameMode.SURVIVAL),
PVE_TIME_IS_RUNNING("Player versus Environment - Time is Running", "PvE TiR", false, true, true, true, false, GameMode.SURVIVAL),
PVP_FACTIONS_BATTLEFIELD("Player versus Player - Factions Battlefield", "FactionsPvP", true, false, false, false, false, GameMode.SURVIVAL),
PVP_LAST_MAN_STANDING("Player versus Player - Last Man Standing", "PvP LMS", true, false, false, false, false, GameMode.SURVIVAL),
QUEST("Quest", "Quest", false, false, true, false, false, GameMode.SURVIVAL),
QUEST_TIME_IS_RUNNING("Quest - Time is Running", "Quest TiR", false, false, true, true, false, GameMode.SURVIVAL),
TEST("Test", "Test", false, false, false, true, true, GameMode.SURVIVAL),
TUTORIAL("Tutorial", "Tutorial", false, false, true, false, false, GameMode.SURVIVAL),
ADVENTURE("Adventure", "Adventure", false, false, false, true, false, true, GameMode.ADVENTURE),
ADVENTURE_TIME_IS_RUNNING("Adventure - Time is Running", "Adventure TiR", false, false, false, true, true, true, GameMode.ADVENTURE),
APOCALYPSE_LAST_MAN_STANDING("Apocalypse", "Apocalypse LMS", true, true, true, true, false, false, GameMode.SURVIVAL),
APOCALYPSE_LIMITED_MOBS("Apocalypse - Limited Mobs", "Apc Limited", true, true, true, true, false, false, GameMode.SURVIVAL),
APOCALYPSE_TIME_IS_RUNNING("Apocalypse - Time is Running", "Apocalypse TiR", true, true, true, true, true, false, GameMode.SURVIVAL),
PVE_LAST_MAN_STANDING("Player versus Environment - Last Man Standing", "PvE LMS", false, false, true, true, false, false, GameMode.SURVIVAL),
PVE_LIMITED_MOBS("Player versus Environment - Limited Mobs", "PvE Limited", false, false, true, true, false, false, GameMode.SURVIVAL),
PVE_TIME_IS_RUNNING("Player versus Environment - Time is Running", "PvE TiR", false, false, true, true, true, false, GameMode.SURVIVAL),
PVP_FACTIONS_BATTLEFIELD("Player versus Player - Factions Battlefield", "FactionsPvP", true, false, false, false, false, false, GameMode.SURVIVAL),
PVP_LAST_MAN_STANDING("Player versus Player - Last Man Standing", "PvP LMS", true, false, false, false, false, false, GameMode.SURVIVAL),
QUEST("Quest", "Quest", false, false, false, true, false, false, GameMode.SURVIVAL),
QUEST_TIME_IS_RUNNING("Quest - Time is Running", "Quest TiR", false, false, false, true, true, false, GameMode.SURVIVAL),
TEST("Test", "Test", false, false, false, false, true, true, GameMode.SURVIVAL),
TUTORIAL("Tutorial", "Tutorial", false, false, false, true, false, false, GameMode.SURVIVAL),
DEFAULT("Default", "Default");
private String displayName;
private String signName;
private boolean playerVersusPlayer;
private boolean friendlyFire;
private boolean mobWaves;
private boolean rewards;
private boolean showTime;
@ -34,10 +35,11 @@ public enum GameTypeDefault implements GameType {
this.signName = signName;
}
GameTypeDefault(String displayName, String signName, boolean playerVersusPlayer, boolean mobWaves, boolean rewards, boolean showTime, boolean build, GameMode gameMode) {
GameTypeDefault(String displayName, String signName, boolean playerVersusPlayer, boolean friendlyFire, boolean mobWaves, boolean rewards, boolean showTime, boolean build, GameMode gameMode) {
this.displayName = displayName;
this.signName = signName;
this.playerVersusPlayer = playerVersusPlayer;
this.setFriendlyFire(friendlyFire);
this.mobWaves = mobWaves;
this.rewards = rewards;
this.showTime = showTime;
@ -75,6 +77,16 @@ public enum GameTypeDefault implements GameType {
this.playerVersusPlayer = playerVersusPlayer;
}
@Override
public boolean isFriendlyFire() {
return friendlyFire;
}
@Override
public void setFriendlyFire(boolean friendlyFire) {
this.friendlyFire = friendlyFire;
}
@Override
public boolean hasMobWaves() {
return mobWaves;

View File

@ -2,6 +2,9 @@ package io.github.dre2n.dungeonsxl.listener;
import io.github.dre2n.dungeonsxl.config.WorldConfig;
import io.github.dre2n.dungeonsxl.dungeon.EditWorld;
import io.github.dre2n.dungeonsxl.game.Game;
import io.github.dre2n.dungeonsxl.game.GameType;
import io.github.dre2n.dungeonsxl.game.GameTypeDefault;
import io.github.dre2n.dungeonsxl.game.GameWorld;
import io.github.dre2n.dungeonsxl.global.DPortal;
import io.github.dre2n.dungeonsxl.global.GroupSign;
@ -62,7 +65,7 @@ public class EntityListener implements Listener {
}
@EventHandler(priority = EventPriority.HIGH)
public void onEntityDeath(EntityDeathEvent event) {
public void onDeath(EntityDeathEvent event) {
World world = event.getEntity().getWorld();
if (event.getEntity() instanceof LivingEntity) {
@ -80,7 +83,7 @@ public class EntityListener implements Listener {
}
@EventHandler(priority = EventPriority.HIGH)
public void onEntityDamage(EntityDamageEvent event) {
public void onDamage(EntityDamageEvent event) {
World world = event.getEntity().getWorld();
GameWorld gameWorld = GameWorld.getByWorld(world);
@ -88,21 +91,40 @@ public class EntityListener implements Listener {
return;
}
WorldConfig config = gameWorld.getConfig();
// Deny all Damage in Lobby
if ( !gameWorld.isPlaying()) {
event.setCancelled(true);
}
}
// Deny all Damage from Players to Players
if ( !(event instanceof EntityDamageByEntityEvent)) {
@EventHandler(priority = EventPriority.HIGH)
public void onDamageByEntity(EntityDamageByEntityEvent event) {
World world = event.getEntity().getWorld();
GameWorld gameWorld = GameWorld.getByWorld(world);
if (gameWorld == null) {
return;
}
EntityDamageByEntityEvent sub = (EntityDamageByEntityEvent) event;
Entity attackerEntity = sub.getDamager();
Entity attackedEntity = sub.getEntity();
Game game = gameWorld.getGame();
if (game == null) {
return;
}
WorldConfig config = gameWorld.getConfig();
GameType type = game.getType();
boolean pvp = config.isPlayerVersusPlayer();
boolean friendlyFire = config.isFriendlyFire();
if (type != GameTypeDefault.DEFAULT) {
pvp = type.isPlayerVersusPlayer();
friendlyFire = type.isFriendlyFire();
}
Entity attackerEntity = event.getDamager();
Entity attackedEntity = event.getEntity();
if (attackerEntity instanceof Projectile) {
attackerEntity = (Entity) ((Projectile) attackerEntity).getShooter();
@ -121,13 +143,12 @@ public class EntityListener implements Listener {
attackerDGroup = DGroup.getByPlayer(attackerPlayer);
attackedDGroup = DGroup.getByPlayer(attackedPlayer);
if (config.isPlayerVersusPlayer()) {
Bukkit.broadcastMessage("pvp cancel");
if ( !pvp) {
event.setCancelled(true);
}
if (attackerDGroup != null && attackedDGroup != null) {
if (config.isFriendlyFire() && attackerDGroup.equals(attackedDGroup)) {
if ( !friendlyFire && attackerDGroup.equals(attackedDGroup)) {
Bukkit.broadcastMessage("ff cancel");
event.setCancelled(true);
}
@ -185,7 +206,7 @@ public class EntityListener implements Listener {
// Zombie/skeleton combustion from the sun.
@EventHandler(priority = EventPriority.NORMAL)
public void onEntityCombust(EntityCombustEvent event) {
public void onCombust(EntityCombustEvent event) {
GameWorld gameWorld = GameWorld.getByWorld(event.getEntity().getWorld());
if (gameWorld != null) {
event.setCancelled(true);
@ -194,7 +215,7 @@ public class EntityListener implements Listener {
// Allow Other combustion
@EventHandler(priority = EventPriority.HIGH)
public void onEntityCombustByEntity(EntityCombustByEntityEvent event) {
public void onCombustByEntity(EntityCombustByEntityEvent event) {
GameWorld gameWorld = GameWorld.getByWorld(event.getEntity().getWorld());
if (gameWorld != null) {
if (event.isCancelled()) {
@ -205,7 +226,7 @@ public class EntityListener implements Listener {
// Explosions
@EventHandler
public void onEntityExplode(EntityExplodeEvent event) {
public void onExplode(EntityExplodeEvent event) {
GameWorld gameWorld = GameWorld.getByWorld(event.getEntity().getWorld());
if (gameWorld != null) {
@ -241,4 +262,5 @@ public class EntityListener implements Listener {
}
}
}
}