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https://github.com/DRE2N/DungeonsXL.git
synced 2024-11-24 19:45:43 +01:00
Fix #54
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parent
1470ae6244
commit
dfce9a6f02
@ -37,10 +37,12 @@ import io.github.dre2n.dungeonsxl.player.DGlobalPlayer;
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import io.github.dre2n.dungeonsxl.player.DGroup;
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import io.github.dre2n.dungeonsxl.player.DPlayer;
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import io.github.dre2n.dungeonsxl.player.DPlayers;
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import io.github.dre2n.dungeonsxl.player.DSavePlayer;
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import io.github.dre2n.dungeonsxl.task.RespawnTask;
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import io.github.dre2n.dungeonsxl.trigger.InteractTrigger;
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import io.github.dre2n.dungeonsxl.trigger.UseItemTrigger;
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import java.util.ArrayList;
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import org.bukkit.Bukkit;
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import org.bukkit.ChatColor;
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import org.bukkit.Location;
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import org.bukkit.Material;
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@ -497,6 +499,18 @@ public class PlayerListener implements Listener {
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// Check offlineTime
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dPlayer.setOfflineTime(0);
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} else {
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DSavePlayer dSavePlayer = dPlayers.getDSavePlayerByPlayer(player);
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Location target = Bukkit.getServer().getWorlds().get(0).getSpawnLocation();
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if (dSavePlayer != null) {
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target = dSavePlayer.getOldLocation();
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}
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if (EditWorld.getByWorld(player.getWorld()) != null || GameWorld.getByWorld(player.getWorld()) != null) {
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player.teleport(target);
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}
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}
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// Tutorial Mode
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@ -97,6 +97,19 @@ public class DPlayers {
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dGlobalPlayers.remove(player);
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}
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/**
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* @return the DSavePlayer that represents the player
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*/
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public DSavePlayer getDSavePlayerByPlayer(Player player) {
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for (DSavePlayer dSavePlayer : dSavePlayers) {
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if (dSavePlayer.getName().equals(player.getName())) {
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return dSavePlayer;
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}
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}
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return null;
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}
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/**
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* @return the dSavePlayers
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*/
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@ -26,7 +26,9 @@ import java.io.IOException;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.Collection;
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import java.util.List;
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import java.util.UUID;
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import org.bukkit.Bukkit;
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import org.bukkit.GameMode;
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import org.bukkit.Location;
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import org.bukkit.World;
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@ -47,12 +49,12 @@ public class DSavePlayer {
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protected static DPlayers dPlayers = plugin.getDPlayers();
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// Variables
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private String playerName;
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private String name;
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private String uuid;
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private Location oldLocation;
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private ArrayList<ItemStack> oldInventory;
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private ArrayList<ItemStack> oldArmor;
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private List<ItemStack> oldInventory;
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private List<ItemStack> oldArmor;
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private ItemStack oldOffHand;
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private int oldLvl;
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private int oldExp;
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@ -62,9 +64,9 @@ public class DSavePlayer {
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private GameMode oldGameMode;
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private Collection<PotionEffect> oldPotionEffects;
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public DSavePlayer(String playerName, UUID uuid, Location oldLocation, ArrayList<ItemStack> oldInventory, ArrayList<ItemStack> oldArmor, ItemStack oldOffHand, int oldLvl, int oldExp, int oldHealth, int oldFoodLevel, int oldFireTicks,
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public DSavePlayer(String name, UUID uuid, Location oldLocation, ArrayList<ItemStack> oldInventory, ArrayList<ItemStack> oldArmor, ItemStack oldOffHand, int oldLvl, int oldExp, int oldHealth, int oldFoodLevel, int oldFireTicks,
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GameMode oldGameMode, Collection<PotionEffect> oldPotionEffects) {
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this.playerName = playerName;
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this.name = name;
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this.uuid = uuid.toString();
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this.oldLocation = oldLocation;
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@ -83,16 +85,110 @@ public class DSavePlayer {
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dPlayers.addDSavePlayer(this);
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}
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public DSavePlayer(String playerName, UUID uuid, Location oldLocation, ItemStack[] oldInventory, ItemStack[] oldArmor, ItemStack oldOffHand, int oldLvl, int oldExp, int oldHealth, int oldFoodLevel, int oldFireTicks,
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public DSavePlayer(String name, UUID uuid, Location oldLocation, ItemStack[] oldInventory, ItemStack[] oldArmor, ItemStack oldOffHand, int oldLvl, int oldExp, int oldHealth, int oldFoodLevel, int oldFireTicks,
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GameMode oldGameMode, Collection<PotionEffect> oldPotionEffects) {
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this(playerName, uuid, oldLocation, new ArrayList<>(Arrays.asList(oldInventory)), new ArrayList<>(Arrays.asList(oldArmor)), oldOffHand, oldLvl, oldExp, oldHealth, oldFoodLevel, oldFireTicks, oldGameMode, oldPotionEffects);
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this(name, uuid, oldLocation, new ArrayList<>(Arrays.asList(oldInventory)), new ArrayList<>(Arrays.asList(oldArmor)), oldOffHand, oldLvl, oldExp, oldHealth, oldFoodLevel, oldFireTicks, oldGameMode, oldPotionEffects);
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}
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/* Getters and setters */
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/**
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* @return the name
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*/
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public String getName() {
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return name;
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}
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/**
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* @return
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* the uuid
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*/
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public UUID getUniqueId() {
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return UUID.fromString(uuid);
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}
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/**
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* @return the old location
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*/
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public Location getOldLocation() {
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return oldLocation;
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}
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/**
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* @return the items in the old inventory
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*/
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public List<ItemStack> getOldInventory() {
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return oldInventory;
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}
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/**
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* @return the items in the old armor slots
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*/
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public List<ItemStack> getOldArmor() {
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return oldArmor;
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}
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/**
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* @return the items in the old off-hand slot
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*/
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public ItemStack getOldOffHand() {
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return oldOffHand;
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}
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/**
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* @return the old level
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*/
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public int getOldLevel() {
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return oldLvl;
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}
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/**
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* @return the old exp
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*/
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public int getOldExp() {
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return oldExp;
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}
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/**
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* @return the old health
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*/
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public int getOldHealth() {
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return oldHealth;
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}
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/**
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* @return the old food level
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*/
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public int getOldFoodLevel() {
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return oldFoodLevel;
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}
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/**
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* @return the old fire ticks
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*/
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public int getOldFireTicks() {
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return oldFireTicks;
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}
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/**
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* @return the old GameMode
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*/
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public GameMode getOldGameMode() {
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return oldGameMode;
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}
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/**
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* @return the old potion effects
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*/
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public Collection<PotionEffect> getOldPotionEffects() {
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return oldPotionEffects;
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}
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/* Actions */
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public void reset(boolean keepInventory) {
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Player player = plugin.getServer().getPlayer(playerName);
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Player player = plugin.getServer().getPlayer(name);
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boolean offline = false;
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if (player == null) {
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player = PlayerUtil.getOfflinePlayer(playerName, UUID.fromString(uuid), oldLocation);
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player = PlayerUtil.getOfflinePlayer(name, UUID.fromString(uuid), oldLocation);
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offline = true;
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}
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if (player == null) {
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@ -129,6 +225,8 @@ public class DSavePlayer {
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if (!offline && oldLocation.getWorld() != null) {
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PlayerUtil.secureTeleport(player, oldLocation);
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} else {
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PlayerUtil.secureTeleport(player, Bukkit.getWorlds().get(0).getSpawnLocation());
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}
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} catch (NullPointerException exception) {
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@ -145,23 +243,23 @@ public class DSavePlayer {
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FileConfiguration configFile = new YamlConfiguration();
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for (DSavePlayer savePlayer : dPlayers.getDSavePlayers()) {
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configFile.set(savePlayer.playerName + ".uuid", savePlayer.uuid);
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configFile.set(savePlayer.playerName + ".oldGameMode", savePlayer.oldGameMode.toString());
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configFile.set(savePlayer.playerName + ".oldFireTicks", savePlayer.oldFireTicks);
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configFile.set(savePlayer.playerName + ".oldFoodLevel", savePlayer.oldFoodLevel);
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configFile.set(savePlayer.playerName + ".oldHealth", savePlayer.oldHealth);
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configFile.set(savePlayer.playerName + ".oldExp", savePlayer.oldExp);
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configFile.set(savePlayer.playerName + ".oldLvl", savePlayer.oldLvl);
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configFile.set(savePlayer.playerName + ".oldArmor", savePlayer.oldArmor);
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configFile.set(savePlayer.playerName + ".oldInventory", savePlayer.oldInventory);
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configFile.set(savePlayer.playerName + ".oldOffHand", savePlayer.oldOffHand);
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configFile.set(savePlayer.playerName + ".oldLocation.x", savePlayer.oldLocation.getX());
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configFile.set(savePlayer.playerName + ".oldLocation.y", savePlayer.oldLocation.getY());
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configFile.set(savePlayer.playerName + ".oldLocation.z", savePlayer.oldLocation.getZ());
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configFile.set(savePlayer.playerName + ".oldLocation.yaw", savePlayer.oldLocation.getYaw());
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configFile.set(savePlayer.playerName + ".oldLocation.pitch", savePlayer.oldLocation.getPitch());
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configFile.set(savePlayer.playerName + ".oldLocation.world", savePlayer.oldLocation.getWorld().getName());
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configFile.set(savePlayer.playerName + ".oldPotionEffects", savePlayer.oldPotionEffects);
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configFile.set(savePlayer.name + ".uuid", savePlayer.uuid);
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configFile.set(savePlayer.name + ".oldGameMode", savePlayer.oldGameMode.toString());
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configFile.set(savePlayer.name + ".oldFireTicks", savePlayer.oldFireTicks);
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configFile.set(savePlayer.name + ".oldFoodLevel", savePlayer.oldFoodLevel);
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configFile.set(savePlayer.name + ".oldHealth", savePlayer.oldHealth);
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configFile.set(savePlayer.name + ".oldExp", savePlayer.oldExp);
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configFile.set(savePlayer.name + ".oldLvl", savePlayer.oldLvl);
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configFile.set(savePlayer.name + ".oldArmor", savePlayer.oldArmor);
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configFile.set(savePlayer.name + ".oldInventory", savePlayer.oldInventory);
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configFile.set(savePlayer.name + ".oldOffHand", savePlayer.oldOffHand);
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configFile.set(savePlayer.name + ".oldLocation.x", savePlayer.oldLocation.getX());
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configFile.set(savePlayer.name + ".oldLocation.y", savePlayer.oldLocation.getY());
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configFile.set(savePlayer.name + ".oldLocation.z", savePlayer.oldLocation.getZ());
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configFile.set(savePlayer.name + ".oldLocation.yaw", savePlayer.oldLocation.getYaw());
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configFile.set(savePlayer.name + ".oldLocation.pitch", savePlayer.oldLocation.getPitch());
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configFile.set(savePlayer.name + ".oldLocation.world", savePlayer.oldLocation.getWorld().getName());
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configFile.set(savePlayer.name + ".oldPotionEffects", savePlayer.oldPotionEffects);
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}
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try {
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@ -175,38 +273,38 @@ public class DSavePlayer {
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public static void load() {
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FileConfiguration configFile = YamlConfiguration.loadConfiguration(new File(plugin.getDataFolder(), "savePlayers.yml"));
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for (String playerName : configFile.getKeys(false)) {
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for (String name : configFile.getKeys(false)) {
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// Load uuid
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UUID uuid = UUID.fromString(configFile.getString(playerName + ".uuid"));
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UUID uuid = UUID.fromString(configFile.getString(name + ".uuid"));
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// Load inventory data
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ArrayList<ItemStack> oldInventory = (ArrayList<ItemStack>) configFile.get(playerName + ".oldInventory");
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ArrayList<ItemStack> oldArmor = (ArrayList<ItemStack>) configFile.get(playerName + ".oldArmor");
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ItemStack oldOffHand = (ItemStack) configFile.get(playerName + ".oldOffHand");
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ArrayList<ItemStack> oldInventory = (ArrayList<ItemStack>) configFile.get(name + ".oldInventory");
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ArrayList<ItemStack> oldArmor = (ArrayList<ItemStack>) configFile.get(name + ".oldArmor");
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ItemStack oldOffHand = (ItemStack) configFile.get(name + ".oldOffHand");
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// Load other data
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int oldLvl = configFile.getInt(playerName + ".oldLvl");
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int oldExp = configFile.getInt(playerName + ".oldExp");
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int oldHealth = configFile.getInt(playerName + ".oldHealth");
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int oldFoodLevel = configFile.getInt(playerName + ".oldFoodLevel");
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int oldFireTicks = configFile.getInt(playerName + ".oldFireTicks");
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int oldLvl = configFile.getInt(name + ".oldLvl");
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int oldExp = configFile.getInt(name + ".oldExp");
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int oldHealth = configFile.getInt(name + ".oldHealth");
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int oldFoodLevel = configFile.getInt(name + ".oldFoodLevel");
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int oldFireTicks = configFile.getInt(name + ".oldFireTicks");
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GameMode oldGameMode = GameMode.SURVIVAL;
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if (EnumUtil.isValidEnum(GameMode.class, configFile.getString(playerName + ".oldGameMode"))) {
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oldGameMode = GameMode.valueOf(configFile.getString(playerName + ".oldGameMode"));
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if (EnumUtil.isValidEnum(GameMode.class, configFile.getString(name + ".oldGameMode"))) {
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oldGameMode = GameMode.valueOf(configFile.getString(name + ".oldGameMode"));
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}
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Collection<PotionEffect> oldPotionEffects = (Collection<PotionEffect>) configFile.get(playerName + ".oldPotionEffects");
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Collection<PotionEffect> oldPotionEffects = (Collection<PotionEffect>) configFile.get(name + ".oldPotionEffects");
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// Location
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World world = plugin.getServer().getWorld(configFile.getString(playerName + ".oldLocation.world"));
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World world = plugin.getServer().getWorld(configFile.getString(name + ".oldLocation.world"));
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if (world == null) {
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world = plugin.getServer().getWorlds().get(0);
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}
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Location oldLocation = new Location(world, configFile.getDouble(playerName + ".oldLocation.x"), configFile.getDouble(playerName + ".oldLocation.y"), configFile.getDouble(playerName
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+ ".oldLocation.z"), configFile.getInt(playerName + ".oldLocation.yaw"), configFile.getInt(playerName + ".oldLocation.pitch"));
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Location oldLocation = new Location(world, configFile.getDouble(name + ".oldLocation.x"), configFile.getDouble(name + ".oldLocation.y"), configFile.getDouble(name
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+ ".oldLocation.z"), configFile.getInt(name + ".oldLocation.yaw"), configFile.getInt(name + ".oldLocation.pitch"));
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// Create Player
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DSavePlayer savePlayer = new DSavePlayer(playerName, uuid, oldLocation, oldInventory, oldArmor, oldOffHand, oldLvl, oldExp, oldHealth, oldFoodLevel, oldFireTicks, oldGameMode, oldPotionEffects);
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DSavePlayer savePlayer = new DSavePlayer(name, uuid, oldLocation, oldInventory, oldArmor, oldOffHand, oldLvl, oldExp, oldHealth, oldFoodLevel, oldFireTicks, oldGameMode, oldPotionEffects);
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savePlayer.reset(false);
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}
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}
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