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Fix overkill damage with death screen
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@ -107,6 +107,7 @@ public class DPlayerListener implements Listener {
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return;
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}
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if (event.getEntity() instanceof Player && !gameWorld.getDungeon().getRules().getState(GameRule.DEATH_SCREEN)) {
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event.setDamage(0);
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GamePlayer gamePlayer = plugin.getPlayerCache().getGamePlayer((Player) event.getEntity());
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if (gamePlayer == null) {
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return;
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