Fix world loading state in DEditWorld#save()

This commit is contained in:
Daniel Saukel 2020-05-01 13:12:42 +02:00
parent 41715f37b0
commit ed838d01da
1 changed files with 1 additions and 1 deletions

View File

@ -106,13 +106,13 @@ public class DEditWorld extends DInstanceWorld implements EditWorld {
DResourceWorld.deleteUnusedFiles(getResource().getFolder());
FileUtil.removeDir(getFolder());
plugin.setLoadingWorld(false);
EditWorld newEditWorld = getResource().getOrInstantiateEditWorld(true);
players.forEach(p -> {
if (p.isOnline()) {
new DEditPlayer(plugin, p, newEditWorld);
}
});
plugin.setLoadingWorld(false);
}
}.send(plugin);
}