Add escapeLocation and finishLocation game rules

This commit is contained in:
Daniel Saukel 2020-04-16 22:01:55 +02:00
parent e62b081ca3
commit f23e14cf01
6 changed files with 135 additions and 12 deletions

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@ -61,6 +61,14 @@ public class GameRule<V> {
* Shall players lose their items when they die (do not mix up this with "onEscape"!)? * Shall players lose their items when they die (do not mix up this with "onEscape"!)?
*/ */
public static final GameRule<Boolean> KEEP_INVENTORY_ON_DEATH = new GameRule<>(Boolean.class, "keepInventoryOnDeath", true); public static final GameRule<Boolean> KEEP_INVENTORY_ON_DEATH = new GameRule<>(Boolean.class, "keepInventoryOnDeath", true);
/**
* The location where the players spawn when they leave the dungeon without succeeding.
*/
public static final GameRule<String> ESCAPE_LOCATION = new GameRule<>(String.class, "escapeLocation", null);
/**
* The location where the players spawn when they finish the dungeon.
*/
public static final GameRule<String> FINISH_LOCATION = new GameRule<>(String.class, "finishLocation", null);
/** /**
* If the Lobby is disabled. This applies only to Dungeons that have to be solved alone and where there are no classes to choose from. * If the Lobby is disabled. This applies only to Dungeons that have to be solved alone and where there are no classes to choose from.
*/ */

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@ -124,14 +124,14 @@ public interface GlobalPlayer extends PlayerWrapper {
} }
/** /**
* Respawns the player at his old position before he was in a dungeon. * Respawns the player at the location defined by the game rules or his old position before he was in a dungeon.
* *
* @param keepInventory if the saved status shall be reset * @param gameFinished if the game was finished
*/ */
void reset(boolean keepInventory); void reset(boolean gameFinished);
/** /**
* Respawns the player at his old position before he was in a dungeon. * Respawns the player at the given location.
* *
* @param tpLoc the location where the player shall respawn * @param tpLoc the location where the player shall respawn
* @param keepInventory if the saved status shall be reset * @param keepInventory if the saved status shall be reset

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@ -371,11 +371,7 @@ public class DGamePlayer extends DInstancePlayer implements GamePlayer {
delete(); delete();
if (player.isOnline()) { if (player.isOnline()) {
if (finished) { reset(finished);
reset(rules.getState(GameRule.KEEP_INVENTORY_ON_FINISH));
} else {
reset(rules.getState(GameRule.KEEP_INVENTORY_ON_ESCAPE));
}
} }
// Permission bridge // Permission bridge

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@ -33,6 +33,7 @@ import de.erethon.dungeonsxl.config.DMessage;
import de.erethon.dungeonsxl.dungeon.DGame; import de.erethon.dungeonsxl.dungeon.DGame;
import de.erethon.dungeonsxl.event.dgroup.DGroupCreateEvent; import de.erethon.dungeonsxl.event.dgroup.DGroupCreateEvent;
import de.erethon.dungeonsxl.global.DPortal; import de.erethon.dungeonsxl.global.DPortal;
import de.erethon.dungeonsxl.util.LocationString;
import de.erethon.dungeonsxl.util.NBTUtil; import de.erethon.dungeonsxl.util.NBTUtil;
import java.io.File; import java.io.File;
import java.util.ArrayList; import java.util.ArrayList;
@ -415,8 +416,33 @@ public class DGlobalPlayer implements GlobalPlayer {
} }
@Override @Override
public void reset(boolean keepInventory) { public void reset(boolean gameFinished) {
final Location tpLoc = data.getOldLocation().getWorld() != null ? data.getOldLocation() : Bukkit.getWorlds().get(0).getSpawnLocation(); Location tpLoc;
boolean keepInventory;
if (getGroup() != null) {
Dungeon dungeon = getGroup().getDungeon();
GameRuleContainer rules = dungeon.getRules();
keepInventory = rules.getState(gameFinished ? GameRule.KEEP_INVENTORY_ON_FINISH : GameRule.KEEP_INVENTORY_ON_ESCAPE);
LocationString tpLocString = LocationString.fromString(rules.getState(gameFinished ? GameRule.FINISH_LOCATION : GameRule.ESCAPE_LOCATION));
if (tpLocString != null && tpLocString.getLocation() != null) {
tpLoc = tpLocString.getLocation();
} else {
if (data.getOldLocation().getWorld() != null) {
tpLoc = data.getOldLocation();
} else {
tpLoc = Bukkit.getWorlds().get(0).getSpawnLocation();
}
}
} else {
if (data.getOldLocation().getWorld() != null) {
tpLoc = data.getOldLocation();
} else {
tpLoc = Bukkit.getWorlds().get(0).getSpawnLocation();
}
keepInventory = false;
}
if (player.isDead()) { if (player.isDead()) {
new BukkitRunnable() { new BukkitRunnable() {
@Override @Override

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@ -38,6 +38,7 @@ import de.erethon.dungeonsxl.util.ParsingUtil;
import de.erethon.dungeonsxl.world.DGameWorld; import de.erethon.dungeonsxl.world.DGameWorld;
import de.erethon.dungeonsxl.world.block.LockedDoor; import de.erethon.dungeonsxl.world.block.LockedDoor;
import java.util.ArrayList; import java.util.ArrayList;
import org.bukkit.Bukkit;
import org.bukkit.ChatColor; import org.bukkit.ChatColor;
import org.bukkit.Location; import org.bukkit.Location;
import org.bukkit.World; import org.bukkit.World;
@ -388,7 +389,8 @@ public class DPlayerListener implements Listener {
DGlobalPlayer dPlayer = new DGlobalPlayer(plugin, player); DGlobalPlayer dPlayer = new DGlobalPlayer(plugin, player);
if (dPlayer.getData().wasInGame()) { if (dPlayer.getData().wasInGame()) {
dPlayer.reset(dPlayer.getData().getKeepInventoryAfterLogout()); dPlayer.reset(dPlayer.getData().getOldLocation() != null ? dPlayer.getData().getOldLocation() : Bukkit.getWorlds().get(0).getSpawnLocation(),
dPlayer.getData().getKeepInventoryAfterLogout());
} }
if (!dPlayer.getData().hasFinishedTutorial() && config.isTutorialActivated()) { if (!dPlayer.getData().hasFinishedTutorial() && config.isTutorialActivated()) {

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@ -0,0 +1,91 @@
/*
* Copyright (C) 2012-2020 Frank Baumann
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package de.erethon.dungeonsxl.util;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.World;
/**
* @author Daniel Saukel
*/
public class LocationString {
private String raw;
private String world;
private double x, y, z;
private float yaw, pitch;
private Location location;
private LocationString(String string) {
raw = string;
}
public static LocationString fromString(String string) {
if (string == null) {
return null;
}
String[] args = string.split(",");
if (args.length < 4 || args.length == 5 || args.length > 6) {
return null;
}
double x, y, z;
float yaw, pitch;
try {
x = Double.parseDouble(args[1]);
y = Double.parseDouble(args[2]);
z = Double.parseDouble(args[3]);
if (args.length == 6) {
yaw = Float.parseFloat(args[4]);
pitch = Float.parseFloat(args[5]);
} else {
yaw = 0f;
pitch = 0f;
}
} catch (NumberFormatException exception) {
return null;
}
LocationString locationString = new LocationString(string);
locationString.world = args[0];
locationString.x = x;
locationString.y = y;
locationString.z = z;
locationString.yaw = yaw;
locationString.pitch = pitch;
return locationString;
}
public Location getLocation() {
if (location == null) {
World bukkitWorld = Bukkit.getWorld(world);
if (bukkitWorld == null) {
return null;
}
location = new Location(bukkitWorld, x, y, z, yaw, pitch);
}
return location;
}
@Override
public String toString() {
return raw;
}
}