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Fix windup / mob sign behavior
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a89ccbb830
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@ -35,10 +35,6 @@ public abstract class Windup extends Deactivatable {
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* How many times the task is supposed to be executed (unless it is cancelled).
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*/
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protected int n;
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/**
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* How many times the task has been executed.
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*/
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protected int k;
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private Runnable runnable;
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private BukkitTask task;
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@ -135,26 +131,12 @@ public abstract class Windup extends Deactivatable {
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this.n = n;
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}
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/**
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* Returns how many times the task has already been executed (like in SIGMA notation).
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*
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* @return how many times the task has already been executed (like in SIGMA notation)
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*/
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public int getK() {
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return k;
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}
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/**
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* Resets k (like in SIGMA notation) to 0.
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*/
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public void resetK() {
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k = 0;
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}
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@Override
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public void activate() {
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if (interval <= 0) {
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runnable.run();
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for (int k = 0; k < n; k++) {
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runnable.run();
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}
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} else {
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active = true;
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startTask();
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@ -138,7 +138,6 @@ public class MobSign extends Windup {
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return null;
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}
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spawned = (LivingEntity) type.toEntity(spawnLoc);
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spawned.setRemoveWhenFarAway(false);
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} else {
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provider.summon(mob, spawnLoc);
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@ -152,6 +151,7 @@ public class MobSign extends Windup {
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}
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}
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spawned.setRemoveWhenFarAway(false);
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spawnedMobs.add(spawned);
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return spawned;
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}
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@ -26,7 +26,7 @@ import org.bukkit.scheduler.BukkitRunnable;
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public class MobSpawnTask extends BukkitRunnable {
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private MobSign sign;
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private int k, n;
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private int k = 1, n;
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public MobSpawnTask(MobSign sign, int n) {
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this.sign = sign;
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