/* * Copyright (C) 2014-2023 Daniel Saukel * * This library is free software: you can redistribute it and/or modify it under the * terms of the GNU Lesser General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A * PARTICULAR PURPOSE. See the GNULesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License along with * this program. If not, see . */ package de.erethon.dungeonsxl.api.event.player; import de.erethon.dungeonsxl.api.player.GamePlayer; import org.bukkit.event.Cancellable; import org.bukkit.event.HandlerList; /** * Fired when a player dies in a dungeon. This is also fired when a player does not technically die because the deathScreen rule prevented the death. * * @author Daniel Saukel */ public class GamePlayerDeathEvent extends GamePlayerEvent implements Cancellable { private static final HandlerList handlers = new HandlerList(); private boolean cancelled; private boolean keepInventory; private int lostLives; public GamePlayerDeathEvent(GamePlayer gamePlayer, boolean keepInventory, int lostLives) { super(gamePlayer); this.lostLives = lostLives; this.keepInventory = keepInventory; } /** * If the player's state - including his inventory, EXP etc. - is kept. * * @return if the player's state is kept */ public boolean isInventoryKept() { return keepInventory; } /** * Sets if the player's state - including his inventory, EXP etc. - is kept. * * @param keepInventory if the player's state is kept */ public void setInventoryKept(boolean keepInventory) { this.keepInventory = keepInventory; } /** * Returns the amount of lives the player loses. * * @return the amount of lives the player loses */ public int getLostLives() { return lostLives; } /** * Sets the amount of lives the player loses. * * @param lostLives the lives the player loses */ public void setLostLives(int lostLives) { this.lostLives = lostLives; } @Override public HandlerList getHandlers() { return handlers; } public static HandlerList getHandlerList() { return handlers; } @Override public boolean isCancelled() { return cancelled; } @Override public void setCancelled(boolean cancelled) { this.cancelled = cancelled; } @Override public String toString() { return getClass().getSimpleName() + "{player=" + globalPlayer + "; keepInventory=" + keepInventory + "; lostLives=" + lostLives + "}"; } }