/*
* Copyright (C) 2014-2023 Daniel Saukel
*
* This library is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
* PARTICULAR PURPOSE. See the GNULesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along with
* this program. If not, see
* Note that this is usually called twice per player: When he tries to enter a dungeon and when he tries to start a game. * * @author Daniel Saukel */ public class RequirementCheckEvent extends RequirementEvent implements Cancellable { private static final HandlerList handlers = new HandlerList(); private boolean cancelled; private Player player; private boolean keepInventory; private BaseComponent[] checkMessage; public RequirementCheckEvent(Requirement requirement, Dungeon dungeon, Player player, boolean keepInventory) { super(requirement, dungeon); this.player = player; this.keepInventory = keepInventory; checkMessage = requirement.getCheckMessage(player); } /** * Returns the checked player. * * @return the player */ public Player getPlayer() { return player; } /** * Sets the checked player. * * @param player the player */ public void setPlayer(Player player) { this.player = player; } /** * Returns the message that will be sent to the player to inform him what he needs in order to fulfill the requirement if there is a requirement that he * does not fulfill. * * @return the message that will be sent to the player to inform him what he needs in order to fulfill the requirement if there is a requirement that he * does not fulfill */ public BaseComponent[] getCheckMessage() { return checkMessage; } /** * Sets the message that will be sent to the player to inform him what he needs in order to fulfill the requirement if there is a a requirement that he does * not fulfill. * * @param checkMessage the message component array */ public void setCheckMessage(BaseComponent[] checkMessage) { this.checkMessage = checkMessage; } /** * If the player's state - including his inventory, EXP etc. - is kept. * * @return if the player's state is kept */ public boolean isInventoryKept() { return keepInventory; } @Override public HandlerList getHandlers() { return handlers; } public static HandlerList getHandlerList() { return handlers; } @Override public boolean isCancelled() { return cancelled; } @Override public void setCancelled(boolean cancelled) { this.cancelled = cancelled; } @Override public String toString() { return getClass().getSimpleName() + "{requirement=" + requirement + "; player=" + player + "; keepInventory=" + keepInventory + "}"; } }