72 lines
2.3 KiB
Java
72 lines
2.3 KiB
Java
/*
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* Copyright (C) 2014-2023 Daniel Saukel
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*
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* This library is free software: you can redistribute it and/or modify it under the
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* terms of the GNU Lesser General Public License as published by the Free Software
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* Foundation, either version 3 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT ANY
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* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
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* PARTICULAR PURPOSE. See the GNULesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package de.erethon.dungeonsxl.api.dungeon;
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import de.erethon.dungeonsxl.api.world.GameWorld;
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import java.util.HashMap;
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import java.util.Map;
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import org.bukkit.block.Block;
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import org.bukkit.entity.Player;
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/**
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* Checks for whether a block may be broken.
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*
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* @author Daniel Saukel
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*/
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public interface BuildMode {
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/**
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* Stores the pre-set breaking rules.
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*/
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static class Registry {
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/**
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* Entry keys must be lowercase.
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*/
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public static final Map<String, BuildMode> ENTRIES = new HashMap<>();
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static {
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ENTRIES.put("true", TRUE);
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ENTRIES.put("false", FALSE);
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ENTRIES.put("placed", PLACED);
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}
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}
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/**
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* All blocks except for protected ones may be broken.
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*/
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static final BuildMode TRUE = (Player player, GameWorld gameWorld, Block block) -> true;
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/**
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* Blocks may not be broken.
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*/
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static final BuildMode FALSE = (Player player, GameWorld gameWorld, Block block) -> false;
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/**
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* Blocks placed by players may be broken.
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*/
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static final BuildMode PLACED = (Player player, GameWorld gameWorld, Block block) -> gameWorld.getPlacedBlocks().contains(block);
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/**
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* Returns if the block can be broken or placed by the player.
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* <p>
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* The plugin protects dungeon signs before checking this.
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*
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* @param player the player who breaks or places the block
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* @param gameWorld the world the block is in
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* @param block the block
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* @return if the block can be broken or placed by the player
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*/
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boolean check(Player player, GameWorld gameWorld, Block block);
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}
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