231 lines
6.7 KiB
Java
231 lines
6.7 KiB
Java
/*
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* Copyright (C) 2014-2023 Daniel Saukel
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*
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* This library is free software: you can redistribute it and/or modify it under the
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* terms of the GNU Lesser General Public License as published by the Free Software
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* Foundation, either version 3 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT ANY
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* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
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* PARTICULAR PURPOSE. See the GNULesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package de.erethon.dungeonsxl.api.sign;
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import de.erethon.dungeonsxl.api.Trigger;
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import de.erethon.dungeonsxl.api.dungeon.Game;
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import de.erethon.dungeonsxl.api.world.EditWorld;
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import de.erethon.dungeonsxl.api.world.GameWorld;
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import java.util.Set;
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import org.bukkit.block.Sign;
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import org.bukkit.entity.Player;
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/**
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* Interface for all dungeon signs.
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*
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* @author Frank Baumann, Milan Albrecht, Daniel Saukel
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*/
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public interface DungeonSign {
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/**
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* Returns the name to identify the sign.
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*
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* @return the name
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*/
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String getName();
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/**
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* Returns the permission node that is required to build a sign of this type.
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*
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* @return the build permission
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*/
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String getBuildPermission();
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/**
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* Returns if the sign gets initialized when the dungeon is loaded instead of when the game starts.
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*
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* @return if the sign gets initialized when the dungeon is loaded instead of when the game starts
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*/
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boolean isOnDungeonInit();
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/**
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* Returns if the sign block is breakable after the initialization.
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*
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* @return if the sign block is breakable after the initialization
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*/
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boolean isProtected();
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/**
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* Returns if the block type of the sign is set to air after the initialization.
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*
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* @return if the block type of the sign is set to air after the initialization
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*/
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boolean isSetToAir();
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/**
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* Returns the sign that represents event point.
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* <p>
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* Use {@link #getLines()} instead to read the raw data of this dungeon sign.
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*
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* @return the sign that represents event point
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*/
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Sign getSign();
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/**
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* Returns the raw line of this sign at the given index.
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* <p>
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* These lines might not be the physical lines of {@link #getSign()}.
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*
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* @param index the line index (0-3)
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* @return the raw lines of this sign in an array with 4 elements
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*/
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default String getLine(int index) {
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return getLines()[index];
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}
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/**
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* Returns the raw lines of this sign in an array with 4 elements.
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* <p>
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* These lines might not be the physical lines of {@link #getSign()}.
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*
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* @return the raw lines of this sign in an array with 4 elements
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*/
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String[] getLines();
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/**
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* Returns the edit world this sign is in; null if this is in a game world.
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*
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* @return the edit world this sign is in; null if this is in a game world
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*/
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EditWorld getEditWorld();
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/**
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* Returns the game world this sign is in; null if this is in an edit world.
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*
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* @return the game world this sign is in; null if this is in an edit world
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*/
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GameWorld getGameWorld();
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/**
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* Returns the game played in the world of this sign.
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*
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* @return the game played in the world of this sign
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*/
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default Game getGame() {
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return getGameWorld().getGame();
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}
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/**
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* Returns a Set of the triggers registered for this sign.
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*
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* @return a Set of the triggers registered for this sign
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*/
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Set<Trigger> getTriggers();
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/**
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* Returns if the sign has triggers.
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*
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* @return if the sign has triggers
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*/
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default boolean hasTriggers() {
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return !getTriggers().isEmpty();
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}
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/**
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* Adds a trigger to the sign.
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*
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* @param trigger the trigger
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*/
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void addTrigger(Trigger trigger);
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/**
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* Attempts to remove a trigger from the sign.
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*
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* @param trigger the trigger
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*/
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void removeTrigger(Trigger trigger);
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/**
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* Makes the sign listen for its triggers if it {@link #hasTriggers()}.
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* <p>
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* {@link #trigger(org.bukkit.entity.Player)}s the sign if it does not have any triggers.
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* (Note that some signs have interaction triggers by default, like ready signs).
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*/
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void initialize();
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/**
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* Returns if the sign is {@link #initialize()}d.
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*
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* @return if the sign is {@link #initialize()}d
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*/
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boolean isInitialized();
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/**
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* Triggers the sign. The effects are defined by the implementation.
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*
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* @param player the player who triggered the sign or null if no one in particular triggered it
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*/
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void trigger(Player player);
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/**
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* Checks if the triggers of the sign have been triggered. If they all are, the sign itself is triggered.
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*
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* @param lastFired the last trigger that has been triggered
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*/
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default void updateTriggers(Trigger lastFired) {
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if (isErroneous()) {
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return;
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}
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for (Trigger trigger : getTriggers()) {
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if (!trigger.isTriggered()) {
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return;
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}
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}
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try {
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trigger(lastFired != null ? lastFired.getPlayer() : null);
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} catch (Exception exception) {
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markAsErroneous("An error occurred while triggering a sign of the type " + getName()
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+ ". This is not a user error. Please report the following stacktrace to the developer of the plugin:");
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exception.printStackTrace();
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}
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}
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/**
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* Sets the sign to air if it is not erroneous and if its type requires this.
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* <p>
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* Signs are usually to be set to air upon initialization, but this is not done automatically because some signs need different behavior. Script signs for
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* example are not set to air because this would override whatever a block sign in its script does.
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*
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* @return if the sign type was set to air
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*/
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boolean setToAir();
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/**
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* Returns if the sign is valid.
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* <p>
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* A sign is invalid when it lacks needed parameters or if illegal arguments have been entered.
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*
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* @return if the sign is valid
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*/
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boolean validate();
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/**
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* Returns if the sign is erroneous.
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*
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* @return if the sign is erroneous
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*/
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boolean isErroneous();
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/**
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* Set a placeholder to show that the sign is setup incorrectly.
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*
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* @param reason the reason why the sign is marked as erroneous
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*/
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void markAsErroneous(String reason);
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}
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