DungeonsXL/api/src/main/java/de/erethon/dungeonsxl/api/sign/DungeonSign.java

231 lines
6.7 KiB
Java

/*
* Copyright (C) 2014-2023 Daniel Saukel
*
* This library is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
* PARTICULAR PURPOSE. See the GNULesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package de.erethon.dungeonsxl.api.sign;
import de.erethon.dungeonsxl.api.Trigger;
import de.erethon.dungeonsxl.api.dungeon.Game;
import de.erethon.dungeonsxl.api.world.EditWorld;
import de.erethon.dungeonsxl.api.world.GameWorld;
import java.util.Set;
import org.bukkit.block.Sign;
import org.bukkit.entity.Player;
/**
* Interface for all dungeon signs.
*
* @author Frank Baumann, Milan Albrecht, Daniel Saukel
*/
public interface DungeonSign {
/**
* Returns the name to identify the sign.
*
* @return the name
*/
String getName();
/**
* Returns the permission node that is required to build a sign of this type.
*
* @return the build permission
*/
String getBuildPermission();
/**
* Returns if the sign gets initialized when the dungeon is loaded instead of when the game starts.
*
* @return if the sign gets initialized when the dungeon is loaded instead of when the game starts
*/
boolean isOnDungeonInit();
/**
* Returns if the sign block is breakable after the initialization.
*
* @return if the sign block is breakable after the initialization
*/
boolean isProtected();
/**
* Returns if the block type of the sign is set to air after the initialization.
*
* @return if the block type of the sign is set to air after the initialization
*/
boolean isSetToAir();
/**
* Returns the sign that represents event point.
* <p>
* Use {@link #getLines()} instead to read the raw data of this dungeon sign.
*
* @return the sign that represents event point
*/
Sign getSign();
/**
* Returns the raw line of this sign at the given index.
* <p>
* These lines might not be the physical lines of {@link #getSign()}.
*
* @param index the line index (0-3)
* @return the raw lines of this sign in an array with 4 elements
*/
default String getLine(int index) {
return getLines()[index];
}
/**
* Returns the raw lines of this sign in an array with 4 elements.
* <p>
* These lines might not be the physical lines of {@link #getSign()}.
*
* @return the raw lines of this sign in an array with 4 elements
*/
String[] getLines();
/**
* Returns the edit world this sign is in; null if this is in a game world.
*
* @return the edit world this sign is in; null if this is in a game world
*/
EditWorld getEditWorld();
/**
* Returns the game world this sign is in; null if this is in an edit world.
*
* @return the game world this sign is in; null if this is in an edit world
*/
GameWorld getGameWorld();
/**
* Returns the game played in the world of this sign.
*
* @return the game played in the world of this sign
*/
default Game getGame() {
return getGameWorld().getGame();
}
/**
* Returns a Set of the triggers registered for this sign.
*
* @return a Set of the triggers registered for this sign
*/
Set<Trigger> getTriggers();
/**
* Returns if the sign has triggers.
*
* @return if the sign has triggers
*/
default boolean hasTriggers() {
return !getTriggers().isEmpty();
}
/**
* Adds a trigger to the sign.
*
* @param trigger the trigger
*/
void addTrigger(Trigger trigger);
/**
* Attempts to remove a trigger from the sign.
*
* @param trigger the trigger
*/
void removeTrigger(Trigger trigger);
/**
* Makes the sign listen for its triggers if it {@link #hasTriggers()}.
* <p>
* {@link #trigger(org.bukkit.entity.Player)}s the sign if it does not have any triggers.
* (Note that some signs have interaction triggers by default, like ready signs).
*/
void initialize();
/**
* Returns if the sign is {@link #initialize()}d.
*
* @return if the sign is {@link #initialize()}d
*/
boolean isInitialized();
/**
* Triggers the sign. The effects are defined by the implementation.
*
* @param player the player who triggered the sign or null if no one in particular triggered it
*/
void trigger(Player player);
/**
* Checks if the triggers of the sign have been triggered. If they all are, the sign itself is triggered.
*
* @param lastFired the last trigger that has been triggered
*/
default void updateTriggers(Trigger lastFired) {
if (isErroneous()) {
return;
}
for (Trigger trigger : getTriggers()) {
if (!trigger.isTriggered()) {
return;
}
}
try {
trigger(lastFired != null ? lastFired.getPlayer() : null);
} catch (Exception exception) {
markAsErroneous("An error occurred while triggering a sign of the type " + getName()
+ ". This is not a user error. Please report the following stacktrace to the developer of the plugin:");
exception.printStackTrace();
}
}
/**
* Sets the sign to air if it is not erroneous and if its type requires this.
* <p>
* Signs are usually to be set to air upon initialization, but this is not done automatically because some signs need different behavior. Script signs for
* example are not set to air because this would override whatever a block sign in its script does.
*
* @return if the sign type was set to air
*/
boolean setToAir();
/**
* Returns if the sign is valid.
* <p>
* A sign is invalid when it lacks needed parameters or if illegal arguments have been entered.
*
* @return if the sign is valid
*/
boolean validate();
/**
* Returns if the sign is erroneous.
*
* @return if the sign is erroneous
*/
boolean isErroneous();
/**
* Set a placeholder to show that the sign is setup incorrectly.
*
* @param reason the reason why the sign is marked as erroneous
*/
void markAsErroneous(String reason);
}