DungeonsXL/api/src/main/java/de/erethon/dungeonsxl/api/world/InstanceWorld.java

152 lines
4.2 KiB
Java

/*
* Copyright (C) 2014-2023 Daniel Saukel
*
* This library is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
* PARTICULAR PURPOSE. See the GNULesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package de.erethon.dungeonsxl.api.world;
import de.erethon.dungeonsxl.api.player.InstancePlayer;
import de.erethon.dungeonsxl.api.sign.DungeonSign;
import java.io.File;
import java.util.Collection;
import org.bukkit.Location;
import org.bukkit.World;
import org.bukkit.block.Block;
import org.bukkit.block.Sign;
/**
* Super interface for worlds that are instantiated by DungeonsXL.
* <p>
* An instance world is not equal to a {@link de.erethon.dungeonsxl.api.dungeon.Dungeon}.
*
* @author Daniel Saukel
*/
// Implementation-specific methods: getConfig, exists, setWeather
public interface InstanceWorld {
/**
* Returns the name of the resource world of this instance.
* <p>
* Use {@link #getWorld()}{@link org.bukkit.World#getName() #getName()} to get the name of the instantiated world (like e.g. DXL_Game_1).
*
* @return the name of the resource world of this instance
*/
String getName();
/**
* Returns the saved map this instance was loaded from.
*
* @return the saved map this instance was loaded from
*/
ResourceWorld getResource();
/**
* Returns the world folder.
*
* @return the world folder
*/
File getFolder();
/**
* Returns the wrapped Bukkit world.
*
* @return the wrapped Bukkit world
*/
World getWorld();
/**
* Returns the ID. This is usually the number in the map name.
*
* @return the ID
*/
int getId();
/**
* Returns a collection of the signs in this instance.
*
* @return a collection of the signs in this instance
*/
Collection<DungeonSign> getDungeonSigns();
/**
* Creates a dungeon sign in this instance.
*
* @param sign the sign block
* @param lines the lines of the sign
* @return the created sign
*/
DungeonSign createDungeonSign(Sign sign, String[] lines);
/**
* Removes the given dungeon sign from this instance.
*
* @param sign the sign
*/
void removeDungeonSign(DungeonSign sign);
/**
* Removes the dungeon sign represented by the given sign block from this instance.
*
* @param sign the sign block
*/
void removeDungeonSign(Block sign);
/**
* Returns the DungeonSign represented by the given sign block.
*
* @param sign the sign block
* @return the DungeonSign represented by the given sign block
*/
DungeonSign getDungeonSign(Block sign);
/**
* Returns the location of the lobby where players spawn by default when they are teleported into the dungeon.
*
* @return the location of the lobby where players spawn by default when they are teleported into the dungeon
*/
Location getLobbyLocation();
/**
* Sets the default spawn location of the instance.
* <p>
* This is not persistent and does not create a lobby sign.
*
* @param location the location
*/
void setLobbyLocation(Location location);
/**
* Returns the players in the instance.
*
* @return the players in the instance
*/
Collection<InstancePlayer> getPlayers();
/**
* Sends a message to all players in the instance.
*
* @param message the message to send
*/
void sendMessage(String message);
/**
* Makes all players leave the world. Attempts to let them leave properly if they are correct DInstancePlayers; teleports them to the spawn if they are not.
*/
void kickAllPlayers();
/**
* Deletes this instance.
*/
void delete();
}