Updated Signs (markdown)

Daniel Saukel 2020-02-04 23:04:17 +01:00
parent 68384f9fba
commit 05f949a756

@ -292,15 +292,15 @@ If you die, you will automatically get to the latest Checkpoint, otherwise to th
_The image has not yet been updated. Use "RewardChest" instead of "Chest" in the first line._
All chests in near by a reward chest sign become reward chests. When a player opens a reward chest in a dungeon, the content will be added to his group's reward inventory which contains items the players get in the main world of the server when they finish the dungeon.
All containers (chests, furnaces, barrels etc.) in near by a reward chest sign become reward chests. When a player opens a reward chest in a dungeon, the content will be added to his group's reward inventory which contains items the players get in the main world of the server when they finish the dungeon.
| 1 | RewardChest | |
|:-:|:-:|:-:|
| 2 | **money,levels** | [Optional] A money reward (requires Vault) and a EXP level reward |
| 3 | **table name** | [Optional] The name of a [loot table script](scripts#loot-tables). The loot from the table gets, depending on the chance value, added randomly to the rewards. Content from the chest inventory will not get overriden. |
| 3 | **table name** | [Optional] The name of a [loot table script](scripts#loot-tables). The loot from the table gets, depending on the chance value, added randomly to the rewards. Content from the container inventory will not get overriden. |
| 4 | **Trigger** | No trigger is needed here because the sign is triggered automatically when the game starts and transforms the chest into a reward chest. |
If a loot table is specified and no chest is in near by the sign, a chest will be generated at the position of the sign.
If a loot table is specified and no container is in near by the sign, a chest will be generated at the position of the sign.
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