diff --git a/Signs.md b/Signs.md index af5d7e5..2ac4518 100644 --- a/Signs.md +++ b/Signs.md @@ -292,15 +292,15 @@ If you die, you will automatically get to the latest Checkpoint, otherwise to th _The image has not yet been updated. Use "RewardChest" instead of "Chest" in the first line._ -All chests in near by a reward chest sign become reward chests. When a player opens a reward chest in a dungeon, the content will be added to his group's reward inventory which contains items the players get in the main world of the server when they finish the dungeon. +All containers (chests, furnaces, barrels etc.) in near by a reward chest sign become reward chests. When a player opens a reward chest in a dungeon, the content will be added to his group's reward inventory which contains items the players get in the main world of the server when they finish the dungeon. | 1 | RewardChest | | |:-:|:-:|:-:| | 2 | **money,levels** | [Optional] A money reward (requires Vault) and a EXP level reward | -| 3 | **table name** | [Optional] The name of a [loot table script](scripts#loot-tables). The loot from the table gets, depending on the chance value, added randomly to the rewards. Content from the chest inventory will not get overriden. | +| 3 | **table name** | [Optional] The name of a [loot table script](scripts#loot-tables). The loot from the table gets, depending on the chance value, added randomly to the rewards. Content from the container inventory will not get overriden. | | 4 | **Trigger** | No trigger is needed here because the sign is triggered automatically when the game starts and transforms the chest into a reward chest. | -If a loot table is specified and no chest is in near by the sign, a chest will be generated at the position of the sign. +If a loot table is specified and no container is in near by the sign, a chest will be generated at the position of the sign. ***