diff --git a/Signs.md b/Signs.md index 19415c6..6b60d1e 100644 --- a/Signs.md +++ b/Signs.md @@ -283,19 +283,36 @@ If you die, you will automatically get to the latest Checkpoint, otherwise to th *** -### Chest +### Reward chest -![Ready Sign](http://feuerstern.bplaced.net/ressourcen/DXLSigns/Chest.png) +![Reward chest sign](http://feuerstern.bplaced.net/ressourcen/DXLSigns/Chest.png) -All chests in near by a chest sign become reward chests. When a player opens a reward chest in a dungeon, the content will be added to his group's reward inventory which contains items the players get in the main world of the server when they finish the dungeon. +_The image has not yet been updated. Use "RewardChest" instead of "Chest" in the first line._ +All chests in near by a reward chest sign become reward chests. When a player opens a reward chest in a dungeon, the content will be added to his group's reward inventory which contains items the players get in the main world of the server when they finish the dungeon. -| 1 | Chest | | +| 1 | RewardChest | | |:-:|:-:|:-:| | 2 | **money,levels** | [Optional] A money reward (requires Vault) and a EXP level reward | | 3 | **table name** | [Optional] The name of a [loot table script](scripts#loot-tables). The loot from the table gets, depending on the chance value, added randomly to the rewards. Content from the chest inventory will not get overriden. | | 4 | **Trigger** | No trigger is needed here because the sign is triggered automatically when the game starts and transforms the chest into a reward chest. | +If a loot table is specified and no chest is in near by the sign, a chest will be generated at the position of the sign. + +*** + +### Dungeon chest + +Dungeon chests are to be set up similarly to [reward chests](#reward-chest). They are used to fill normal chests that don't give loot but items to use _in_ the dungeon with loot table items. + +| 1 | DungeonChest | | +|:-:|:-:|:-:| +| 2 | | | +| 3 | **table name** | The name of a [loot table script](scripts#loot-tables). The loot from the table gets, depending on the chance value, added randomly to the chest contents. Content from the chest inventory will not get overriden. | +| 4 | **Trigger** | No trigger is needed here because the sign is triggered automatically when the game starts and transforms the chest into a dungeon chest. | + +If a loot table is specified and no chest is in near by the sign, a chest will be generated at the position of the sign. + *** ### Trigger