From 0eade3879aeff2fd65ff0805367afe40d0e4aafd Mon Sep 17 00:00:00 2001 From: Daniel Saukel Date: Mon, 19 Oct 2020 20:04:28 +0200 Subject: [PATCH] Updated Signs (markdown) --- Signs.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Signs.md b/Signs.md index ecf0b99..34b41c5 100644 --- a/Signs.md +++ b/Signs.md @@ -134,7 +134,7 @@ Creates a lobby spawn point. ![Ready Sign](http://feuerstern.bplaced.net/ressourcen/DXLSigns/Ready.png) -Creates a "Ready" Sign, which, after choosing the class in the lobby, has to be triggered / klicked to start the dungeon. In the second line, you may specify a [game type](game-types). The third line can be used to specify the time in seconds until the game starts automatically. Both the second and the third line are optional. +Creates a "Ready" Sign, which, after choosing the class in the lobby, has to be triggered / klicked to start the dungeon. ~~In the second line, you may specify a [game type](game-types).~~ (Game types have been merged with game rules in v0.18.) The third line can be used to specify the time in seconds until the game starts automatically. Both the second and the third line are optional. You can of course specify a trigger in the last line. Ready signs will however generate an interact trigger automatically if nothing is specified.