From 0f8d9001ee99dde309811149df97b51cb92146b5 Mon Sep 17 00:00:00 2001 From: Daniel Saukel Date: Wed, 23 Mar 2016 13:36:39 +0100 Subject: [PATCH] Updated Getting started (markdown) --- Getting-started.md | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/Getting-started.md b/Getting-started.md index 2c595ce..24c2baa 100644 --- a/Getting-started.md +++ b/Getting-started.md @@ -47,6 +47,13 @@ _TO DO_ ### Importing maps Of course, you do not have to build a new map. Just copy any map you want as a DXL map to _DungeonsXL/maps/_; DungeonsXL will find and recognize it. +### Editing the map +If you want to work on an existing map, just type in _/dxl edit _. If a player edits a map, he gets creative mode, the inventory is saved and cleared and all commands are denied unless the player has the permission node _dxl.bypass_. Therefore, a player who is editing a dungeon map is **unable to interact with the main worlds of the server**. This is quite useful if you want to provide a possibility to build in creative mode without the need to grant dangerous permissions. + +A player is allowed to edit a map if he has the permission node _dxl.edit_ or if he is explicitely invited to work on a map. To invite a player, run the command /dxl invite _. + +You can always leave a dungeon map (or, precisely: A dungeon player group) with _/dxl leave_. A player who leaves a dungeon gets his old inventory, potion effects, levels, game mode etc. back. + ## Setting up the floor configuration _TO DO_