From 165c89a591ca224afb82580ba2188586e4c52443 Mon Sep 17 00:00:00 2001 From: Daniel Saukel Date: Sun, 7 Apr 2019 22:37:25 +0200 Subject: [PATCH] Updated Game types (markdown) --- Game-types.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Game-types.md b/Game-types.md index b2b14e4..ac9070d 100644 --- a/Game-types.md +++ b/Game-types.md @@ -1,7 +1,7 @@ _Game types_ are usually defined by the ready sign. They contain a few game rules and override all config inputs. The implementation is mostly up to the dungeon builder and addons. ## Why do I need this? -Usually, you do not need game types unless you would like to use one map for multiple purposes. Game types are easier to use than configurations and dungeon builders without access to the server files are able to use them without help. Game types define [game goals](https://github.com/DRE2N/DungeonsXL/blob/master/core/src/main/java/de/erethon/dungeonsxl/game/GameGoal.java) which is important for special games like Bedwars. If nothing is specified, the game ends when the end sign is reached. +Usually, you do not need game types unless you would like to use one map for multiple purposes. Game types are easier to use than configurations and dungeon builders without access to the server files are able to use them without help. Game types define [game goals](https://github.com/DRE2N/DungeonsXL/blob/master/src/main/java/de/erethon/dungeonsxl/game/GameGoal.java) which is important for special games like Bedwars. If nothing is specified, the game ends when the end sign is reached. ## List | Type | Sign ID | Goal | Description |