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Updated Getting started (markdown)
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_DungeonsXL_ is, after all, a relatively complex plugin. In order to understand it, you should go on step by step, try out the features you're interested in and get a feeling for them.
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First of all, you might want to check out the [soft dependencies](plugin-integration) of DXL. Even though DungeonsXL is a standalone plugin and will work perfectly fine without anything else, specialized plugins may be useful additions.
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First of all, make sure [ItemsXL](https://www.spigotmc.org/resources/itemsxl.14472/) is installed on your server. You also might want to check out the [soft dependencies and incompatibilities](plugin-integration) of DXL. Even though DungeonsXL will work perfectly fine without anything else but IXL, specialized plugins may be useful additions.
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Especially if you're using Minecraft 1.7.x or 1.8.x, you should read the [legacy support page](legacy-support) to avoid confusion as some features might not work with old versions.
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Especially if you're using Minecraft 1.8.x, you should read the [legacy support page](legacy-support) to avoid confusion as some features might not work with old versions.
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# The first dungeon
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## Creation
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The fourth line of each sign contains one or more triggers. A trigger is a condition which must be fulfilled before the action defined in the first three lines happens. Common examples are distance triggers that trigger their sign if a player walks more or less close to it or mob triggers that require PvE kills. A list of all triggers is available [here](signs#triggers).
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## Setting up the game rules
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The game mechanics of DungeonsXL are customized through game rules. They determine for example the requirements a player needs to fulfill to be allowed to enter the dungeon, if players may use their own items in the dungeon or kits, or whether friendly fire is prevented. [This article](game-rules) contains a list of all rules, but reading the [simple example dungeon setup](simple-dungeon) first for a practical example is advised.
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## Entering the dungeon
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A dungeon can be entered through multiple different ways. The principle is always the same, though:
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